Diablo 4 DLC: How To Choose The Most Suitable Mercenary? - Ranking Of Four Mercenaries
Diablo 4 DLC Vessel of Hatred has been launched for a while now, and most players must have explored most of the mechanisms and content in the expansion. On this basis, you will definitely not be unfamiliar with the mercenary mechanism.
As an important mechanism in Diablo 4 DLC, mercenaries can serve as effective auxiliary NPCs to help players fight. They have their own unique skills and specialties, which can help players deal with different enemies and combat scenarios. Although unlocking them requires Diablo 4 Gold and some slightly complicated steps, their value is worth it.
There are 4 mercenaries in Vessel of Hatred, namely Raheir, Aldkin, Varyana and Subo. Players can choose and unlock up to 2 of them as their helpers in the game. Although the system will not limit your choice, you must want to choose as powerful or suitable mercenaries as possible.
Based on this, we have ranked these four mercenaries from low to high according to their specific performance in Vessel of Hatred for players’ reference and selection.
4. Aldkin
Before the mercenary mechanism was officially launched, Aldkin was anticipated because of his interesting design. Unfortunately, his performance in actual combat was not outstanding. His main skill, Blasphemous Fate, allows him to transform into a demon for 22 seconds and gives him new abilities.
However, during his transformation, not only nearby enemies but also your game character will become vulnerable, and then consume your resources when you cause damage to the enemy. And his transformation is random. So if these problems cannot be optimized, then using Aldkin will be a bit of a loss.
Even if the build or skills you use in battle do not depend on the amount of resources, Aldkin is still unsatisfactory as a companion. Although his Flame Surge skill tree has a chance to cause high damage to the enemy, when facing the higher level Torment difficulty, the damage he outputs is even far less than your own output.
Aldkin does get some pleasant benefits in Haunt skill tree, such as daze, slow or stun, which debuff enemies, but other mercenaries can do similar things. Aldkin may be effective in the early game, but his equipment lacks practicality and his overall potential is low, which makes him the lowest ranking of the four mercenaries.
3. Varyana
Varyana’s core skill Massacre allows both your game character and Varyana to stack massacres when killing enemies, and gain additional movement speed bonuses when stacking to a certain level. This effect can be stacked up to 100 times, at which point the movement speed can even increase by 20%.
If you are using a Build or Class with poor mobility and lack of speed, the benefits provided by Varyana’s skills are undoubtedly helpful. But if you already have strong mobility, Varyana is not the best choice among mercenaries for you.
In Varyana’s Cleave skill tree, she can bleed enemies, giving you another attack speed buff, and applying vulnerability, or a debuff that reduces the amount of damage dealt to nearby enemies. In her Shockwave skill tree, Varyana knocks down enemies multiple times, giving you different combat bonuses by knocking down those she controls.
But no matter which skill tree, Varyana is still more focused on enhancing the player’s mobility rather than damage output. Although both skill trees provide enough utility, if you need a mercenary with stronger damage, Varyana is relatively ordinary. However, if you are mainly lacking in movement speed or mobility skills, you can definitely add her to your team.
2. Subo
From a practical point of view, Subo is very similar to Varyana, and he can also provide players with some damage, crowd control and other buffs. However, what makes Subo special is his main skill Seeker.
This skill marks all nearby enemies and game materials on the minimap. Every 20 seconds Subo will mark a random enemy, and killing a marked enemy will help you restore 50% of your resources and reduce the cooldown of Seeker by 10 seconds. This skill is very useful if you want to farm Diablo 4 Gold or other game materials during Helltide.
In fact, no matter which mercenary, they are not designed as helpers for damage output, so their usefulness depends on how much they help in providing support. Whether it is other buffs or the help provided by Seeker skills, Subo has become the second-ranked mercenary.
Of course, Subo is not completely unable to provide damage buffs. For example, his Wire Trap skill tree provides slowing, knocking down and immobilization effects, while Molotov series has slowing, knocking down and increasing continuous damage effects. And if you hire him while playing a Poison or Bleed-based Build, the effect will be even better.
1. Raheir
Raheir is currently the most powerful mercenary in Diablo 4 DLC Vessel of Hatred. He can provide players with considerable damage reduction effects, as well as healing, enhancements, and debuffs. He can be said to be a powerful mercenary because he is very comprehensive.
His main skill, Valiance, has a great support effect. When you take damage that reaches 15% of your current health, Raheir’s skill will offset the damage you take and knock down nearby enemies, while you will be invincible on the battlefield for 0.5 seconds.
In addition, most of Raheir’s skills in both skill trees have certain practical or support effects. For example, his shield charge line can bring you a variety of benefits such as strengthening, deceleration, additional armor, damage reduction taunts, and which ones you can get depends on the specific skills you choose. This makes Raheir’s practicality shocking, easily surpassing other mercenaries and becoming the first.
The above is our ranking of the four mercenaries based on their overall performance. Of course, the ranking is just a reference. In actual combat, players need to make a comprehensive choice based on their own needs and situations to select the mercenary that suits them best.
In addition, if you want to know more about Diablo 4 DLC content, you can enter iGMeet Discord to communicate with others. The channel is currently holding the fifth giveaway event for Diablo 4 Season of Hatred Rising, which will last until November 11.
On the last day of this lottery, 20 players will be drawn to share 5000 Andariel Materials, 5000 Duriel Materials, 20000 Living Steel and 20000 Exquisite Blood on average. You can participate by leaving your favorite reaction emoji! Believe in your luck, and act quickly!
Nov-05-2024
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Diablo 4 Season 8 Boss  ...
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail. Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher. Boss Powers There are a total of 24 Boss Powers in Season 8, which are divided into three qualities: Magic Powers: 10 Rare Powers: 9 Legendary Powers: 5 Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit. Legendary Powers Andariel’s Flaming Skull Source: Andariel, Maiden of Anguish. Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds. Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds. Belial’s Eye Beams Source: Belial, Lord of Lies. Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health. Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage. Duriel’s Burrow Source: Duriel, King of Maggots. Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%. Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds. Lilith’s Wind Of Hate Source: Echo of Lilith. Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x]. Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses. Harbinger Of Hatred’s Volley Source: Harbinger of Hatred. Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies. Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds. Rare Powers Beast in the Ice’s Sleet Source: Beast in the Ice. Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds. Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x]. Belial’s Crystal Decoy Source: Belial Lair Ambush. Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage. Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them. Varshan’s Life Steal Source: Echo of Varshan. Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds. Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies. Grigoire’s Lightning Square Source: Grigoire, the Galvanic Saint. Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit. Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds. Lord Zir’s Blood Pool Source: Lord Zir. Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools. Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds. Urivar’s Lobbed Bombs Source: Urivar. Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds. Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds. Ashava’s Poison Breath Source: Ashava the Pestilent. Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time. Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds. Avarice’s Explosive Ore Source: Avarice the Gold Cursed. Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time. Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed. Wandering Death’s Chest Beam Source: Wandering Death. Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second. Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources. In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit. Magic Boss Powers Allek’s Talons Source: Allek Apparition. Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds. Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%. Beastmaster’s Training Source: Beastmaster Apparition. Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage. Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x]. Blackmailer’s Sabotage Source: Blackmailer Apparition. Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy. Modifier: Whenever you gain a fortify, gain 20% more shield. Flesh Reaper’s Disruption Source: Flesh Reaper Apparition. Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses. Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x]. Hatred’s Embrace’s Haste Source: Hatred’s Embrace Apparition. Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%. Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+]. Kirma’s Sparks Source: Kirma Apparition. Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies. Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%. Outlaw Sharpshooter’s Eye Source: Outlaw Sharpshooter Apparition. Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds. Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x]. Sinerat’s Flames Source: Sinerat Apparition. Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds. Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x]. Skerg’s Toxins Source: Skerg Apparition. Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds. Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%. Torusk’s Rage Source: Torusk Apparition. Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds. Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+]. The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.Mar-12-2025
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Is Diablo 4 Still Worth Pla ...
In the past 2024, Diablo 4’s performance can be said to be very impressive, such as providing players with 4 seasons of different game content (Season 3 - Season 6), releasing the game’s first expansion, Vessel of Hatred DLC, and various improvements in the game’s quality of life and mechanics. Of course, these outstanding achievements are presented to all players by the developers. Is this really the case? Unfortunately, in the summer of 2024, Diablo 4’s daily active players gradually decreased due to the impact of Elden Ring’s new expansion Shadow of the Erdtree. In the past December, because of the release of Path of Exile 2 Early Access, many D4 players have flowed to this game with plenty of gimmicks. So in the current 2025, is Diablo 4, a game that has been released for a year and a half, still worth exploring for players? In fact, there is no definite conclusion to this question, because it is uncertain what changes will happen to D4 or other games in 2025, and every player will definitely have an answer of their own. Here we will dialectically look at whether the game Diablo 4 is worth continuing to spend time and energy to play in the new year based on the needs of different groups of people. For Diablo 4 Enthusiasts For players who only love the excitement and crazy exploration experience brought by Diablo 4, 2025 is definitely a year worth continuing the exploration journey. First of all, in the first month of the year, January 21, Season 7 will be released. In this new season, you will feel that a new power called Witch Powers has been added to the game, which will make the complete game shrouded in a more mysterious color. Players familiar with this game must know that this is the tradition of Diablo 4. In each new season, players will be brought a system or mechanism that will make earth-shaking changes to the game content. For example, last season, Spiritborn that can use various animal spirits was added, which made a huge change in the build level in the game - Spiritborn build became the darling of players. Although Roadmap of Diablo 4 in 2025 has not been officially announced at this stage, under the condition that the developers carefully listen to the suggestions and feedback of players, its performance in 2025 will definitely not be too bad, and it can even attract more players with different skill levels to join it. So as a loyal fan of D4, are you looking forward to seeing more new players in the game? It is also worth explaining to you that in your future explorations, you can get more game products, such as items or gold, through the gift channel in iGMeet Discord, which will make your exploration in future seasons easier and more enjoyable. As Passerby Players For those players who often hang out in various MMORPGs, it is a bit unworthy to spend a lot of time and energy on Diablo 4. First, under the impact of many similar games, the number of daily active players of Diablo 4 is gradually decreasing, which makes it impossible for you to find enough teammates when you are exploring in a party form. Although Diablo 4 provides a lot of tolerance for some single-player exploration players, some late-game bosses or campaigns are very difficult to pass if explored alone, and even require nearly dozens of hours on them. This is very disadvantageous for players who have other game options, because they will directly give up this difficult grinding and turn to more interesting and simple activities in other games. More importantly, with the change of seasons, it takes more time and effort to obtain a large amount of Diablo 4 Gold in the game, and the demand for Gold in the game has also increased greatly, which will make players often feel that they can’t make ends meet and then give up the game. Speaking of spending, the overall cost of Diablo 4 is also much higher than similar games. First, the basic game requires you to spend $49.99. If you want to experience the game content in the new expansion, you have to spend $69.99 to get Vessel of Hatred expansion. For the same type of Last Epoch, you only need $34.99 to explore the basic game, and even Ultimate Edition only costs you $64.99. In this case, I believe that some passers-by players will be more willing to choose a more cost-effective game to play. Although Supporter Pack in Path of Exile 2 Early Access currently costs you $29.99 to get, given the grand storyline and more worthy game mechanics in this game, more passers-by players are more willing to explore it. Not only that, its original work, which was released nearly ten years ago, has always maintained an excellent reputation among many players, and the equally highly anticipated POE 3.26 is also expected to be released in February 2025. Under the impact of these two games, Diablo 4 may have even less market share, and fewer and fewer players will explore it. In addition, Elden Ring, which caused the initial impact on D4 last summer, will also launch a derivative game in 2025 called Elden Ring Nightreign, which will support players to play couch Co-Op, which is one feature that Diablo 4 players have always dreamed of. The announcement of this derivative game may cause D4, a game that is used to being self-contained, to be severely affected again. In general, if you are a player who has only explored Diablo 4, you can look forward to what new surprises the developers will bring you in 2025. But for those players who are just watching the fun, this game is not worth spending too much time and energy on, because there really won’t be any new moves. You can focus on new similar games or new expansions or sequels of some old games. I wish you a happy gaming journey in 2025!Jan-02-2025
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Diablo 4 Season 6: What Adj ...
In the campfire chat live broadcast held on November 12, the developers of Diablo 4 revealed a lot of updates and optimizations that may be made to the game in the future. There are both prospects for the seventh season and explanations of the upcoming mid-term patch. Regarding the specific content of the mid-term patch, the game developers mentioned many aspects in the campfire chat, but the most concerned topic is undoubtedly Spiritborn. As a new class introduced in DLC, Spiritborn has become the first choice for players to play DLC and Season 6 because of its extraordinary strength since its appearance - maybe you are one of them. Although this can give you a good combat experience through Spiritborn, from all perspective, it is obviously not fair to players who play other classes. Although other classes can buy Diablo 4 Gold to exchange for more powerful equipment and weapons to make up for the gap with Spiritborn, this phenomenon undoubtedly destroys the balance of the game. Therefore, there have always been calls for weakening Spiritborn since the release of DLC. Then I believe you must also want to know whether Diablo 4 will make adjustments to the strength of Spiritborn in the upcoming mid-term patch. So let us introduce it to you. Spiritborn Will Not Be Weakened In The Short Term In this campfire chat, game developers said that nearly 60% of players are currently using Spiritborn, causing the remaining five classes to have a significant decline in popularity. In contrast, the most popular Sorcerer in Season 5 only attracted about 30% of players. There is no doubt that if you have also experienced Spiritborn, you will find that the reason it is so popular is that it is very fun to play and has strong combat power, which can help you knock down monsters at an amazing speed. In fact, all this is not intentional in the game developers. It may just be that they overlooked some factors when designing Spiritborn. Diablo 4 has already fixed some bugs that caused Spiritborn to deal too much damage, one of which was that Spiritborn could continuously release powerful streams of charged feathers, which reduced the frame rate of other online players and affected the operation of the entire game system. Fortunately, the situation has been significantly improved after the fix. There are no other obvious system bugs for Spiritborn at present, but because of the unintentional synergy between its skills, Spiritborn is still much more powerful than a normal class should be. Given this, you might guess that Diablo 4 will give Spiritborn a proper nerf in the mid-term patch, but in fact it is not the case. In the campfire chat, the game developers said that they will not nerf Spiritborn in the middle of Season 6, but use this patch to increase the damage output of other classes, making the competition between classes more fair than in the past. Of course, this overall enhancement did not skip Spiritborn. While Spiritborn buffs are small compared to the buffs for other classes, this patch will buff the skills of the class that you don’t use often, which will help you develop more Spiritborn builds. What Will Spiritborn Look Like In Season 7? While the game’s developers have said that one goal of the mid-season patch is to raise the minimum standard for all classes, they also said that further adjustments will be made in Season 7 to bring Spiritborn level closer to that of all other classes. Diablo 4 class designer Adam Jackson claims that in Season 7, the game will fix all unexpected interactions in Spiritborn. So you can enjoy Spiritborn, which is still very powerful now, while you look forward to Spiritborn in Season 7. Although Diablo 4 has not yet revealed the specific changes to Spiritborn in Season 7, or given a clear range of the reduction in Spiritborn’s damage output that you might accept, you will have a chance to preview these changes before Season 7 begins. Because after Thanksgiving, Diablo 4 will launch a PTR for you to test the upcoming Spiritborn nerfs. We currently expect Season 7 to be launched on the game’s main servers around mid-January, and Diablo 4 developers will also share more details about PTR in another live broadcast at some point next week. Whatever adjustments Spiritborn gets, they are sure to cause some controversy. After all, it is difficult to please everyone. Since the upcoming changes are designed to fix Spiritborn’s unexpected interactions, you may experience a slightly nerfed Spiritborn later, and the situation in Season 7 may not be worse than this. However, there are still a few months to go before Season 7, so you might as well enjoy the still-powerful Spiritborn class now and accumulate enough game materials to prepare for the new changes that will appear in Diablo 4 later. If you want to communicate with more players about Spiritborn, remember to enter iGMeet Discord. The giveaway channel here will regularly release some Diablo 4 prize information and lucky draw activities. Don’t miss it!Nov-14-2024
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Diablo 4: Find A Endgame Bu ...
Diablo 4 Season 5 is just around the corner, and players are now exploring new limits and mastering the endgame in PTR to take on the tough challenges that Sanctuary has to offer. If you’re a seasoned veteran, you know that the true strength of a class lies in its endgame build. Whether you’re exploring Tier 100 Nightmare Dungeons or Pit of Artificers, or even facing off against other endgame events, the right build can be the difference between victory and defeat. This guide will introduce some of the endgame builds you can choose from, so you can explore more easily after you choose your build, and even face some previously tough bosses, which will become a piece of cake! Bone Spear Necromancer Bone Spear Necromancer is a great endgame build for players who want to be a ranged powerhouse. You get a very fast attack speed, critical hits, and limitless essence, allowing you to deal with some deadly damage from a safe distance. Bone Spear Necromancer’s active abilities are: Bone Spear: A basic damage skill that allows you to attack with your main spear and its curved part. Poison is important when fighting bosses Decrepify: Combined with Lucky Hit Chance, it reduces the cooldown and keeps you safe during random stuns Blood Mist: Allows you to reposition while remaining invincible in hard battles Bone Storm: Shield Assault increases damage reduction, critical hit chance, and survivability If you use a Book of Dead, you will choose between Skirmishers and Defenders depending on your critical hit chances and resistance requirements. Bone Spear build allows you to keep a safe distance while attacking with Bone Spear. In addition, you can use Blood Mist to reposition yourself, which is especially useful when you are in a sticky situation, so you can escape and prevent enemies from attacking you again. Rapid Fire Rogue Rapid Fire Rogue is very versatile and can provide you with high single target damage. If you equip it with the right Diablo 4 Items, you can deal with enemies that are grouped together. It can also position yourself very cleverly and eventually become a deadly sniper. Rapid Fire Rogue’s active skills are: Rapid Fire: A damage skill that can fire multiple targets in a straight line Heartseeker: Can be used to keep combos and well-placed units away from enemies Shadow Step: A tool to escape solid objects surrounded by large animals Caltrop: Reduces enemy movement and increases damage In this build, you need to manage your resources effectively, so that you can ensure that you can continuously output high damage and accumulate combo points to help you increase your burst damage. In the end, you may get a lot of extra arrows to maximize your damage! Ball Lightning Sorcerer Of all the endgame builds, Ball Lightning Sorcerer has the biggest visual impact. Not only does it look great, it also provides single-target damage and AOE coverage. Although unlike the previous two builds, you need to be in melee range, but once you get the hang of it, this build may give you a big surprise. Ball Lightning Sorcerer’s active skills are: Ball Lightning: This is a powerful damage ability that activates and damages other locations Unstable Current: Increased damage against stable enemies Teleport: Gives mobility, helps with crowd control, and stuns enemies Ice Blades: Reduces cooldowns and grants more effective cold stacks When using Ball Lightning Sorcerer, you can also choose to use Ice Blade Enchantment and Fire Bolt Enchantment to add icing on the cake to this build. They can reduce cooldowns and increase burn-related bonuses, respectively. Here, continue to use Ball Lightning to maximize the overall damage, and you can also pick up some Crackling Energy to maintain your mana. In addition, Teleport can easily get you out of trouble. Double Swing Barbarian Double Swing Barbarian is a melee build that enables you to swiftly maneuver in combat in endgame builds, while also possessing exceptional single target damage and area damage. This guerrilla style of warfare is very suitable for endgame adventures. Double Swing Barbarian’s active skills are: Bash: This skill generates rage and advances the skill tree Double Swing: Basic ability that summons rage and spawns a Dust Demon Rallying Cry: Increased movement speed, becomes unstoppable, boosts and rage Charge: Provides a source of mobility, stupor, insanity and uncontrollability One-handed Sword is great for improving your resource management, and one-handed Mace is great for dealing with large damage multipliers to stunned enemies. This requires you to try to keep your attack speed high and use Double Swing to maximize damage, plus Bash generates damage enhancements, and finally you can use a Rallying Cry to keep yourself active. Lightning Storm Druid Lightning Storm Druid provides you with excellent AOE damage and high mobility, which is very suitable for you to use when you are facing a large group of enemies. This build also has strong defensive capabilities, which can make it easier for you to clean up the enemies in the later stages of the battle. Lightning Storm Druid’s active skills are: Lightning Storm: The main damage ability needed for this build. Increases power when channeled Trample: A movement ability that grants invincible status Wolf, Raven, Poison Creeper: Provides utility and increases damage of base skills Deliberating Roar: Reduces, buffs, and heals enemy damage In addition to the above skills, you can use additional spirit boons in this Druid class. For example, Wariness (Deer), Avian Wrath (Eagle) and Energize (Wolf). You can combine the above skills with each other. For example, after using Lightning Storm to inflict serious injury on the enemy, you can employ Trample and Poison Creeper to control the crowd of them. Hopefully, after you've read all the endgame builds in this guide, it will help you get the best experience in battle! Let's look forward to the official release of Season 5 on August 6th!Jul-02-2024