Diablo 4 Season 6: What Adjustments Will Game Make To Spiritborn In The Mid-Term Patch?
In the campfire chat live broadcast held on November 12, the developers of Diablo 4 revealed a lot of updates and optimizations that may be made to the game in the future. There are both prospects for the seventh season and explanations of the upcoming mid-term patch.
Regarding the specific content of the mid-term patch, the game developers mentioned many aspects in the campfire chat, but the most concerned topic is undoubtedly Spiritborn. As a new class introduced in DLC, Spiritborn has become the first choice for players to play DLC and Season 6 because of its extraordinary strength since its appearance - maybe you are one of them.
Although this can give you a good combat experience through Spiritborn, from all perspective, it is obviously not fair to players who play other classes.
Although other classes can buy Diablo 4 Gold to exchange for more powerful equipment and weapons to make up for the gap with Spiritborn, this phenomenon undoubtedly destroys the balance of the game. Therefore, there have always been calls for weakening Spiritborn since the release of DLC.
Then I believe you must also want to know whether Diablo 4 will make adjustments to the strength of Spiritborn in the upcoming mid-term patch. So let us introduce it to you.
Spiritborn Will Not Be Weakened In The Short Term
In this campfire chat, game developers said that nearly 60% of players are currently using Spiritborn, causing the remaining five classes to have a significant decline in popularity. In contrast, the most popular Sorcerer in Season 5 only attracted about 30% of players.
There is no doubt that if you have also experienced Spiritborn, you will find that the reason it is so popular is that it is very fun to play and has strong combat power, which can help you knock down monsters at an amazing speed. In fact, all this is not intentional in the game developers. It may just be that they overlooked some factors when designing Spiritborn.
Diablo 4 has already fixed some bugs that caused Spiritborn to deal too much damage, one of which was that Spiritborn could continuously release powerful streams of charged feathers, which reduced the frame rate of other online players and affected the operation of the entire game system. Fortunately, the situation has been significantly improved after the fix.
There are no other obvious system bugs for Spiritborn at present, but because of the unintentional synergy between its skills, Spiritborn is still much more powerful than a normal class should be. Given this, you might guess that Diablo 4 will give Spiritborn a proper nerf in the mid-term patch, but in fact it is not the case.
In the campfire chat, the game developers said that they will not nerf Spiritborn in the middle of Season 6, but use this patch to increase the damage output of other classes, making the competition between classes more fair than in the past.
Of course, this overall enhancement did not skip Spiritborn. While Spiritborn buffs are small compared to the buffs for other classes, this patch will buff the skills of the class that you don’t use often, which will help you develop more Spiritborn builds.
What Will Spiritborn Look Like In Season 7?
While the game’s developers have said that one goal of the mid-season patch is to raise the minimum standard for all classes, they also said that further adjustments will be made in Season 7 to bring Spiritborn level closer to that of all other classes.
Diablo 4 class designer Adam Jackson claims that in Season 7, the game will fix all unexpected interactions in Spiritborn. So you can enjoy Spiritborn, which is still very powerful now, while you look forward to Spiritborn in Season 7.
Although Diablo 4 has not yet revealed the specific changes to Spiritborn in Season 7, or given a clear range of the reduction in Spiritborn’s damage output that you might accept, you will have a chance to preview these changes before Season 7 begins.
Because after Thanksgiving, Diablo 4 will launch a PTR for you to test the upcoming Spiritborn nerfs. We currently expect Season 7 to be launched on the game’s main servers around mid-January, and Diablo 4 developers will also share more details about PTR in another live broadcast at some point next week.
Whatever adjustments Spiritborn gets, they are sure to cause some controversy. After all, it is difficult to please everyone. Since the upcoming changes are designed to fix Spiritborn’s unexpected interactions, you may experience a slightly nerfed Spiritborn later, and the situation in Season 7 may not be worse than this.
However, there are still a few months to go before Season 7, so you might as well enjoy the still-powerful Spiritborn class now and accumulate enough game materials to prepare for the new changes that will appear in Diablo 4 later.
If you want to communicate with more players about Spiritborn, remember to enter iGMeet Discord. The giveaway channel here will regularly release some Diablo 4 prize information and lucky draw activities. Don’t miss it!
Nov-14-2024
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Diablo 4 Season 7 Obducite ...
As we all know, Obducite is one of the important materials you need when entering Diablo 4 Season 7 endgame, they can help you quickly upgrade your equipment in order to clear higher Pits or simply dominate Torment 4 and do your favorite grinding activities. Whatever the reason, we all need it, and accumulating a lot of Obducite quickly is the goal of almost every player! As you know, there are 3 sources to get Obducite in Diablo 4. The first and most popular is of course Nightmare Dungeons, then Infernal Hordes, and last but not least is Kurast Undercity using Tribute of Refinement. But which one is the fastest way to get as much Obducite as possible in the shortest time? Here, we will try to answer this question. Nightmare Dungeons First of all, as you know, Nightmare Dungeons have always been one of the best sources of Obducite in Diablo 4, and this is also true in Season 7. But did you know that not all Nightmare Dungeons are the same? It turns out that the amount of XP and Obducite you can get is based on the ranking of Nightmare Dungeon, which depends on the size, layout, and monster density of the dungeon. Therefore, some Nightmare Dungeons are better for you to farm materials than others. However, this ranking changes from season to season, so we will introduce 8 so-called S-tier Nightmare Dungeons in Season 7 that are your best choice for Obducite. For the ranking of these dungeons, we followed two important factors. The first is based on how fast you can clear the dungeon, for this we assume that 3 minutes is the best time for you to clear Nightmare Dungeons, and the other influencing factor is based on the amount of Obducite you can get. Of course, we know that there are many factors that can change the results, but please note that here we exclude the results of encountering Butcher or finding multiple Goblins, so Obducite you can actually get is definitely more considerable than we expect. In the final list of Nightmare Dungeons, you can see that the 8 most suitable dungeons for farming are: Ancient’s Lament Sarat’s Lair Deserted Underpass Mariner’s Refuge Uldur’s Cave Sirocco Caverns Forsaken Quarry Caldera Gate The good thing about these 8 dungeons is that their layouts are very simple, which means that they either have only one layer like Uldur’s Cave, Forsaken Quarry, Mariner’s Refuge, Sarat’s Lair, and Ancient’s Lament, or if there are 2 layers, the layout feels like walking a straight line, allowing you to clear the dungeon very quickly, just like Deserted Underpass, Sirocco Caverns or Caldera Gate dungeons. The most important thing is that the density of monsters in these dungeons is very high, some of these dungeons are what we call spider-themed dungeons, you know when you kill a spider more spiders will spawn, so these dungeons are the best. Not only can you collect more Obducite from them, but you also have the opportunity to make a good profit of Diablo 4 Gold by group clearing a lot of mobs, killing two birds with one stone! In addition to these, we also found Feeding Grounds, Light’s Watch, and Blind Burrows. The problem with Feeding Grounds and Light’s Watch is that they are both large dungeons, unless you have an excellent fast farming build, it will take you a long time to clear them, and you don’t get much Obducite from these dungeons compared to other dungeons. Blind Burrows is another spider dungeon, very similar to Sarat’s Lair, but Sarat’s Lair is better because it is completed faster. So, if you can choose, it is recommended that you always choose Sarat’s Lair or any other dungeon first. So, taking into account the time it takes to clear a dungeon, teleport back to town, and the loading times, you can earn up to 1,500 Obducite every 4-5 minutes if you farm these dungeons as quickly as possible. That means on average you can run about 12 dungeons per hour and get a total of 18,000 Obducite. The problem here, though, is that these Dungeon Keys are random drops, and even if you can craft them, that can affect your farming efficiency. Infernal Hordes The second method brings us to our beloved Infernal Hordes. Obducite has been given an enormous boost this season, with Hellborne option appearing more often than ever before. This is great because even if you have a really bad speed farming build like Blood Wave Necromancer, you should still get 800 to 900 Burning Aether every 10 waves, for an average of 4,500 Obducite per run. I think better builds should be able to get around 1200 Aether on average, since they will be completing Infernal Hordes in a shorter time. This means that in one hour you should get between 17,000 and 20,000 Obducite. If we compare this amount to the 18,000, you can get in Nightmare Dungeon, you can almost say they are about the same. Kurast Undercity We come to the last contender, which is Kurast Undercity with Tribute of Refinement. As you know, Kurast Undercity just appeared last season, and you can get Mythic Uniques, materials, and Obducite from it, depending on the type of Tribute you use. To get Obducite, you need Tribute of Refinement, and according to our data, these Tributes are currently the best source for Obducite. In 30 minutes, we did a total of 8 dungeon runs and got a whopping 16,000 Obducite. Note that these runs took place at Torment level 4, but we are not sure if Torment level makes a difference in Obducite drops. As you can see, our farming method was to ignore all enemies and activate Beacons, and if for some reason we didn’t reach the highest level in the last part, we killed some enemies, just to make sure we always had maximum coordination. Once again, the build we used was not optimized for fast clearing, so you also got that amount of Obducite with your build. This means that if you use a fast farming build, in 1 hour you can easily get even close to 30,000 Obducite! Ridiculous! However, there is a minor problem, and that is finding Tribute. You need to complete Dark Citadel, get Tree of Whispers caches, or you can always do Infernal Hordes and exchange the remaining Aether for Obducite, Gem Fragments, and you will definitely get 1 Tribute of Refinement. That’s it! Finally, please tell us which method is better for you? Do you have a scavenging build that helps you farm Obducite faster? Do you have any other better farming tips to share? See you next time!Feb-16-2025
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Diablo 4 DLC: How To Farm O ...
If you want to maximize the effectiveness of your gear in Diablo 4, you must make full use of Tempering and Masterworking system in the game, which are aimed at offering you more agency and freedom in the aspects of item properties. Once you already have god rolls, you need Obducite to give it more power. As the main resource for Masterworking gear, Obducite is quite essential to level up your performance. Unfortunately, this item is pretty scarce, but it is still easy to operate if you know the specific location information and method. If you want to maximize the effectiveness of Legendary or Unique items like Wound Drinker, then be sure to collect enough Obducite and Masterwork them. This article mainly introduces the ways to get Obducite for your reference, and the difficulty of each game varies. It is undoubtable that the difficulties are proportional to the amount that you are gonna to embrace. Infernal Hordes Infernal Hordes serve as a great channel to get both gear and crafting materials. Players are required to fend off waves of demons while collecting Aether simultaneously, a kind of currency specialized in Infernal Hordes and is basically used to open chests at the radar of the activity. It is surprised to see one of these chests yield nothing but gem fragments Obducite. Therefore, by completing the Infernal Hordes activity, repeatedly joining in each run can easily get thousands of Obducite. In Infernal Hordes, Infernal Compass is an essential item, which can be obtained by opening Helltide chests and Tree of Whispers caches. Or to claim them by completing Nightmare Dungeons and The Pit. Nightmare Dungeons As long as you have a spare Nightmare Dungeon Keys, then a ton of crafting materials together with some decent loots are waiting for you to pick up. Comparing to Infernal Hordes mentioned above, the quests in this dungeon are relatively simple and easy to deal with. And the time you devoted in is comparatively short. So it’s understandable that it yields less Obducite. But generally speaking, Nightmare Dungeons are more profitable. Not only can players get equipment by defeating enemies and looting chests, but more valuable items can be embraced. For example, materials needed for summoning Diablo 4 bosses like the Beast in Ice. Kurast Undercity As a new dungeon that has been introduced in Diablo 4 Vessel of Hatred expansion, Kurast Undercity serves as the last best source in the game. This activity is unique because the specific reward objects can be chosen. Kurast Undercity activity offers players an opportunity to pick and choose what loot they get by the advantage of Tributes and Bargains system. As for Obducite farming, Tribute of Refinement is needed, which will award you Masterworking Materials once being successfully completed. Tributes are obtained randomly, but except for Tribute of Refinement, which can provide you with Obducite, other types of Tributes are not applicable. Therefore, if you make farming Obducite your main goal, you will inevitably invest more time and effort in this dungeon. Transmute At Alchemist If you don’t collect enough Obducite in the above three activities, it is recommended to convert directly. But the premise is that you have enough Ingoliths or Neathiron TO transform them to Obducite directly. But it can only be transformed in Eternal Realm. Obtainable After Reaching Level 60 As a late-game Masterworking material, Obducite is obtainable after reaching level 60. Completing various activities at higher difficulties will greatly increase your chances of obtaining Obducite. How To Use Obducite? As mentioned above, Obducite is mainly used to upgrade equipment. Obducite is quite essential to enhancing equipment affixes via Masterworking at Blacksmith. Equipped with enough Obducite and make an interaction with Blacksmith and switch to Masterworks Tab, you can upgrade your equipment. How To Masterwork Equipment? Temper Your Equipment The first step to masterwork your equipment is to temper it at any blacksmith. Depending on the level of the equipment, the number of tempers required varies. Common equipment only needs to be tempered for only one time, but Ancestral equipment required to be tempered twice to be Masterworked. After tempering, comes the role of Obducite that you have collected before. You can obtain it in the five ways mentioned above. Begin Masterwork Once you have the necessary materials, you can proceed to masterwork. Depending on the type, rarity, and level of the equipment being crafted, the amount and materials required will vary, so it is best to prepare more in advance. You can also reset the rank of any equipment you’ve Masterworked by clicking the red circle next to the item. This will cost you 30 Iron Chunks or Raw Hide, 20 Veiled Crystals, 5 Forgotten Souls, and 5,000,000 Diablo 4 Gold in total. It is important to note that Masterworking differs from the regular equipment upgrades of Blacksmith. Your equipment will not be improved by this, but only by adding affixes. Therefore, those who say that Masterworking will replace the position of Blacksmith are not reasonable. Masterwork mechanic can enhance the affixes on your equipment by 5% every rank. The above is an introduction to how to get Obducite, an important resource in Diablo 4 Vessel of Hatred expansion. If you want more information about resources, please enter iGMeet discord. There is a lucky draw being held on October 28th. Enter your favorite emojis to take part in. There will be 10 players who will evenly share 2,000 Duriel Materials, 2,000 Andariel Materials, 10,000 Living Steel as well as 10,000 Exquisite Blood. Thank you for reading.Oct-21-2024
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Diablo 4 Season 4: Temperin ...
Hello, everyone. I hope you can upgrade items during the leveling process in Diablo 4 Season 4. The following information in this guide will be useful for you before you reach World Tier 4. If you start to your endgame build tinkering, I will explain what tempering is and how to use it in the game. We will also discuss enchanting your gear. When it comes to Tempering or Enchanting the gear you own, investing in Diablo 4 Gold will make your gear even more perfect. And lastly, I will share with you my logic when it comes to the order of upgrading mechanics. Make sure to check out this last chapter of this passage so you don’t waste tons of gold in the process. So let’s get into it. How Tempering Works in Diablo 4? First, what is tempering? Diablo 4 Season 4 changed a lot of stuff around the loot stats and upgrading items. One of such changes is the addition of tempering, which is a new system of upgrading your items. Prior to Season 4, you would find loot with all the stats already available on the item. And then you would just change one single stat through the enchanting process and upgrade the item to make the stats higher. In Season 4, however, you drop items with less amount of stats available on them than before. Rare items have 2 Affixes, 3 legendaries, and 4 Uniques but then you can add powerful Affixes on an item with tempering. So what tempering does is basically add up to two new powerful affixes to item. However, before you reach World Tier 4 and start dropping in Ancestral item Rarity. You will be able to add only one Affixes. The number of times you can temper an item is limited. And depends on Rarity of the item. Early items will have a limit of three attempts and then we have Ancestral items which drop at World Tier 4. And those allow us to temper 5 times. Important to note is that tempering can be done only for rare and legendary items. Uniques cannot be tempered also bear in mind that when you roll tempered Affixes, you do not have an option to keep the old one. The new Affixes always override the old one. And so there is a risk factor here, especially when you are on your last temper attempt available. So starting the tempering process, you have to go to Blacksmith and click the first tab. The process does not cost any gold but requires a couple of materials. You will get tons of necessary materials as you play the game. I salvage most of my rares and Legendaries I also temper a lot so far. And I was never short on materials for tempering my gear. Whenever I wanted to change my stuff during the leveling process, besides materials, you also need manuals, which are a list of few stat outcomes for tempering. One of the Affixes from the manual will be randomly added during the tempering process. You find manuals by just simply playing the game. They drop just like any other loot. These manuals have different Rarities. And these Rarities is impact the range of values of the stats available with the manual. Basically, the higher Rarity of manual, the better the stats possible manuals are also split into six categories. And these categories work like categories of aspects. Every item type has different possible tempering categories. So for gloves, you can add a utility or offensive category. For pens, you have only defensive or utility categories and so on. The good thing is that once you find the manual, it’s unlocked permanently. So you don’t need to search for it again and again, which is neat. Enchanting in Diablo 4 Season 4 Now let’s briefly discuss enchanting your items. Enchanting is a process which modifies one Affixes available on your gear. To this process cannot change the row-based stats of item like damage dealt on weapons or base armor on gloves. Affixes to be changed are marked with dots and are located under this horizontal line. To enchant your item, you need to go to the occultist and click on the fourth tab. Once you put the item you want to enchant, you can click the icon in the top right corner of enchanting window. To see the potential outcomes of the process. This is super useful to help you understand what stats you can actually get and what are the ranges. When you enchant any item, you get three choices, two new stats and an option to retain the initial Affixes. The enchanting process takes few materials and a substantial amount of gold, the tricky case that every time you enchant the same item. The cost of the process increases, the price of gold can reach insane amounts. So be mindful of it. Upgrading Gear Efficiently During Leveling And let me explain the thought process I use for upgrading any item that I want to use. I think applying this logic may save you a lot of gold during the leveling process. Since we can modify our gear a lot in Season 4. I look mainly for Legendary item drop with good base row power and two out of free stats that are fitting my build. I don’t care for Legendary Power since I can change it easily now with Codex of Power. By the way, the aspects are now permanently unlocked when salvaging an item. And the highest value salvaged will be always available in a Codex of Power, not just the lowest base value like before. I also don’t need perfect free out of free stats because I can swap out one Affixes with an enchanting process. I will always start the process of tinkering an item with tempering. This is because we have a limited number of tempering attempts and the stats available through the tempering process are particularly powerful for build crafting. So if we don’t get the stat from the manual that we wanted with tempering, the item is potentially a bust. This is especially the case for weapons and other item types with offensive category manuals available on them. They are game changers for items, at least for my build. So now let me give you a specific example to showcase this process. I am playing a Frozen Orb build with my Sorceress. Let’s say I found gloves that I want to use that have two good stats on them. First, I go to Blacksmith for tempering. On gloves I can put stats from either utility or offensive category, I found a manual from offensive category called Frost Finesse which has amazing damage boost potential for my build. Especially cold damage and vulnerable damage are very good stats for me. Since Frozen Orb has a 40% chance to make enemies vulnerable and is, of course, cold-based skill. So if I don’t manage to get either of these stats with tempering. I would not use those glows. Similarly to weapons, I want to get a specific stat in tempering that gives me a chance to cast Frozen Orb twice. So by not enchanting nor swapping Legendary Powers first. I potentially save a lot of gold on an item that I wouldn’t use, anyway. But let’s say, I get the tempering that I wanted. I start with the enchanting process to try to get the first start on gloves to improve my build. In case I have bad luck and enchanting gets too expensive. I have done three options. First, I can settle for the sub powerful stat. Next, I can just continue investing gold or I can just stick to gloves that I already have. And lastly, if I get the stats that I wanted on the item. I swap the legendary power to the one I want. Modifying legendary powers should be done last. As it involves no RNG and it’s quite an expensive process to begin with. These are my detailed instructions on how to do Tempering, Enchanting and Upgrading Gear in Diablo 4. I hope these are useful to you.May-24-2024
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Unleashing Power: PvM Build ...
In Diablo 2 Resurrected, the struggle against the forces of evil involves choosing the right build for your character. Player vs Monster (PvM) mode pits your chosen hero against hordes of monsters, and knowing the top-ranked builds can give you a competitive edge. This article provides an insight into the most effective PvM builds, rated by their power, survivability, and farming efficiency. 1. Hammerdin Paladin The Hammerdin Paladin build focuses on the Blessed Hammer skill, coupled with the Concentration aura to deal massive amounts of damage. The build's high survivability and output make it arguably the best build for PvM in Diablo 2 Resurrected. - Strengths: High damage output, great area-of-effect damage, good survivability - Weaknesses: Limited mobility, gear dependent 2. Lightning Sorceress The Lightning Sorceress is a popular choice due to her devastating elemental spells. Using a combination of Chain Lightning and Lightning spells, she can clear large groups of monsters in seconds. - Strengths: High area-of-effect damage, excellent farming capabilities - Weaknesses: Vulnerable to lightning-immune enemies, gear dependent 3. Whirlwind Barbarian The Whirlwind Barbarian is a melee powerhouse, capable of plowing through enemies with his Whirlwind attack. This build's ability to tackle single targets and groups alike makes it highly versatile. - Strengths: High single-target damage, good survivability - Weaknesses: Can struggle against large groups, gear dependent 4. Summonmancer Necromancer The Summonmancer (or Summoner) Necromancer thrives by summoning undead minions to fight for him. This build can take on any situation with a sturdy frontline of summoned minions while dealing damage from a distance. - Strengths: Good survivability, not gear dependent - Weaknesses: Slower clear speeds, relies heavily on minions 5. Trap Assassin The Trap Assassin build utilizes traps to deal damage, allowing her to attack from a safe distance while her traps decimate the enemy. This build offers a unique playstyle that rewards strategic trap placement. - Strengths: High area-of-effect damage, excellent crowd control - **Weaknesses**: Vulnerable to trap-immune enemies, can struggle in single-target damage 6. Wind Druid The Wind Druid combines Tornado and Hurricane skills to deal massive elemental damage. The build offers balanced offensive and defensive capabilities, making it a solid choice for PvM. - Strengths: Balanced offense and defense, not heavily gear dependent - Weaknesses: Requires careful positioning, can struggle against elemental-immune enemies Remember, while these rankings can guide your build selection, the best build ultimately depends on your playstyle. Diablo 2 Resurrected is all about flexibility and trying different builds. So, experiment with different classes and builds until you find one that suits you the most. Happy hunting!Jun-06-2023