Path Of Exile 3.25: How To Choose Your Best Build In Settlers Of Kalguur? - Reasons & Gear
With the official announcement from the game developers, POE 3.25 Settlers of Kalguur League will be officially released on July 26, and players have also ushered in their long-awaited melee enhancements and Gladiator remakes.
So now that the release time is getting closer, have you chosen which league starter to choose in Settlers of Kalguur League? As we all know, a strong league starter can develop your early league economy more efficient and easily obtain your POE Currency and gear in the build.
This guide will introduce some suitable builds for POE 3.25, most of which focus on melee. Each of them is very stable and has been enhanced to a certain extent at this stage, which can make your exploration in Settlers of Kalguur League easier.
Boneshatter Juggernaut
Boneshatter Juggernaut has received certain enhancements in both the basic version and the complex trauma version. Some players may still worry about whether Juggernaut class’s previous Unbreakable Ascendancy will change in this POE 3.25. In fact, this worry is unnecessary.
Endurance charges now reduce the elemental damage provided, instead of just changing elemental resistances and physical damage as before. You will find that the new configuration may be more powerful now, and the role of the new Unbreakable Ascendancy node is the same as before, without any changes.
If you put divine flesh into this build, Boneshatter Juggernaut will become even more powerful. In addition, Quality multiplicative changes will also have a very big impact on this build, especially to increase damage and enhancing offense. I think this should offset the nerf in Determination Aura.
Gear
- Weapon: Brood Etcher Despot Axe
- Helmet: Glyph Star Ezomyte Burgonet
- Armor: Forth Vow Devout Chainmail
- Rings: Eagle Finger Amethyst Ring, Carrion Hold Amethyst Ring
- Amulet: Eternal Struggle Onyx Amulet
- Gloves: Tanu Ahi Wyrmsclae Gauntlets
- Belt: Magnate Studded Belt
- Boots: Brood Sole Goliath Greaves
Frostblades Trickster
In Path Of Exile 3.25, the second best league starter build is Frostblades Trickster because of its high speed, high evasion, and higher damage. Many players worry that it is an early build that will only be dominant in the early stages and weaker in the later stages. This worry is unnecessary and absolutely not a problem.
And in POE 3.25, Frostblades Trickster has not been affected at all. In this build, Frostblade skill gem not only increases its own damage by 265 but also enhances its own basic freezing effect. This makes Frostblades Trickster even more powerful.
In this version and stage, Frostblades Trickster has undergone many nerfs, but it is still strong and has the potential to become an absolute beast in this league. This is also a Path of Exile Settlers of Kalguur melee build that you should try.
Gear
- Weapon: Essence Only Claw
- Offhand: Day 1 Shield
- Helmet: Heatshiver
- Armor: Day 1 Chest
- Rings: Maming, Day 1
- Amulet: New Item
- Gloves: Day 1 Gloves
- Belt: Day 1 Belt
- Boots: Day 1 Boots
Shield Crush Juggernaut
Shield Crush Juggernaut has been around for a few leagues, and in POE 3.19 it was a very slow league start build, but now in POE 3.25 it’s become very powerful. The way this build works is that you stack your armor with your shield soldiers to protect yourself.
In addition to Energy shield, it also adds fixed damage per 75 armor, and also increases your crit based on Energy shields' stats. This means that this is a very powerful crit stacking build.
According to the patch notes, the two skills in this build come with two buffs themselves. One of them has a fixed base damage DPS buff, and the other has a high-end DPS buff that scales with armor, which makes Shield Crush Juggernaut one of the most powerful builds in Path of Exile 3.25.
In addition, this build is one of the few builds in the game that can scale to extreme armor levels through shield quality, and its multiplicative changes will greatly increase the DPS of this build.
Gear
- Weapon: Dream Feather Replica
- Offhand: Emperor’s Vigilance
- Helmet: Enemy Horn
- Armor: Fourth Oath
- Rings: Cataclysm Knot, Storm Ring
- Amulet: Adur’s Uprising
- Gloves: Tanu Ahi
- Belt: Perseverance
- Boots: Cataclysm Slippers
Perforate Slayer
Although Perforate Slayer does not have a complete end-game configuration, players believe that it has the potential to become the best POE 3.25 league starter. In Perforate Slayer, the damage of the perforate skill gem is increased from 265% to 622%, which will make your battles easier.
But it also has certain risks. If you are not an experienced player, it is not recommended for you to use this build. Because it is very likely that when you use this build to kill people, your own health may not be very healthy.
Gear
- Weapon: Death Roar
- Offhand: Crown of Sorrow
- Helmet: Enemy Horn
- Armor: Death Jack
- Rings: Mind’s Eye, Dusk Eye
- Amulet: Doom Amulet
- Gloves: Death Knuckles
- Belt: Chaos Trap
- Boots: Vortex Slippers
That’s it for the best builds you can try out in Path of Exile 3.25 Settlers of Kalguur. Let’s get started on July 26!
Jul-22-2024
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Path Of Exile 3.24: Is The ...
In this guide for Path of Exile 3.24, the purpose is to clarify the currency farming strategy that I customize for the Essence. This farming is set in the Dunes Map, including the effects of 3 Essence Scarabs, a Scarab of Ascension with the Essence map mod and the Searing Exarch influence. It is advisable to pick the Dunes Map for Essence farming. Compared with other maps, we can avoid the demand for large-scale map rolling and can maximize the number of quantities and rareness. Strategy Overview The strategy is straightforward: Utilize the Cartography Scarab of Ascension along with 3 small Essence Scarabs, the Essence map mod, and Searing Exarch influence. The decision to use the Dunes Map for Essence farming is intentional and the simplicity of its navigation and the potential of Boss Rush. It should be noted that killing the boss isn't necessary, as it garners ample essences from Crystal Resonance. The boss is nowhere near as crazy as it is in the high-end strategy where you use the Essence Scarab of Calcification, but it is still advisable to bring the boss below 50% health to speed up the kill at the end of the map. Farming Build If your build boasts a formidable damage output, let’s say around 20 million DPS or higher, it’s advisable to prioritize eliminating a few essences before engaging the boss. This precautionary measure prevents accidental boss kills, which could diminish your number of Essence each time it occurs. For minion-based builds, strategic allocation of passive points is crucial. Consider investing in skills like Indomitable Army and physical damage reduction to counter the effects of Corrupted Blood. Without these defensive measures, your minions will require substantial damage output and life recovery capabilities to effectively contend with the Essence monsters. Map Rolling Tips The Dunes Map doesn’t have to be rolled much. I recommend to just chisel and alch the Dunes Map to increase loot and get the occasional high-quantity maps for other strategies. Even though this is not a strategy for Essence Scarab of Calcification, it’s still advisable to roll maps with strong defensive mods like more monster life and damage reduction for physical and elemental builds because you want to kill the Essence monsters and the boss as quickly as possible. Farming Investment The investment in the farming required is minimal. It’s around 8 chaos for the map itself, 14 chaos for the Scarabs, and another 3 chaos for the map mod, for 25 chaos per map. In the 20 loot breakdown maps, there are 6 Fortress Maps, which actually constitute most of our total amount of Essence farming. All the Essences that we found still dwarf this, with the Essences of Envy and Loathing being the most valuable ones. So, they make up more of the total than the other essences. The Incandescent Imitation is on 20 maps. So you can probably reduce this by 20% or so, given the total amount of POE Currency. The total map cost, including the 25 chaos, actually translates to profit rather than losses. While there are some additional items, like the Polaric Invitations, chaos orbs, and great jammers, they don't contribute substantially to the total currency gained. Final Thought If there were any exceptionally valuable drops, they would have been highlighted. We did find one fortunate drop, but it was quite average. As for items like coffins and Allflames, they don't significantly contribute to the overall currency. Considering coffins, for instance, they don't add much to your earnings, so skipping them won't cause a substantial loss. Allflames, on the other hand, are a bit more impactful. But overall, the main contributors to currency are the Essences and the Fortress maps we found, with smaller items like Polaric Invitations and bubblegum currency also playing a role. While the sample size isn't huge, the consistency of the earnings is noteworthy. You can expect to earn around 15 divines per hour if you consistently run this strategy and can navigate the maps efficiently. On average, it took me about 2 and a half to 3 minutes per map. Cutting down on this time further could potentially increase your earnings even more.Apr-11-2024
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Path Of Exile 3.24: This Ha ...
In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies. Strategy Overview The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers. They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb. To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead. Harbinger Scarabs For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking. The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing. Atlas Tree Setup Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment. I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF. Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic. To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary. Final Thought I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs. However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.Apr-18-2024
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Path Of Exile 3.24: The 3 M ...
Hi, fellow gamers! Welcome to a fresh build guide for the Path of Exile 3.24 Necropolis League. This time, I'll walk you through 3 minion-centric builds that come highly recommended. If you're keen on trying out any of these builds, you'll find all the necessary information in this guide. Mage Skeletons Guardian Let's start with this classic minion build which is the Mage Skeletons Guardian with the Templar class. Remember how transforming regular skeletons into Mages required the Unique jewel Dead Reckoning? Thanks to the new transfigure gems, this is no longer the case. Now, with the Summon Skeletons of Mages, you can naturally summon Mage Skeletons without needing any Unique items, and at a much lower cost. This makes Mage Skeletons an even better minion build option than before. Pros & Cons Here are some pros of this build, starting with survivability. With the Guardian Ascendancy, you get nearly a 75% chance to block both attacks and spells, significant life regeneration, and the new Summon Sentinel of Radiance that absorbs 20% of the damage you take. This build is particularly safe to play because it's a minion build. You can stay behind your minions and kill enemies from a distance. Additionally, the Summon Elemental Relic provides 3 damage auras for you and your minions at no extra cost, significantly boosting your boss damage. The cons is that Mage Skeletons can't move, which means that you need to keep re-summoning them while clearing maps. And this version lacks the 30% boost to all elemental resistances for you and your minions. As a result, your zombies and specters might die from Elemental damage if you don't prioritize minion resistance on your rare gear. Budget As for budget, this build is more affordable than ever. You can start destroying early endgame maps with around 50 Chaos. For advanced Yellow Maps, it's recommended to invest about 120 Chaos. To easily complete the Atlas, around 4 Divines Orbs is suggested, but it's definitely possible to succeed with less investment. Performance Ratings For clear speed, I'll give it an 8 out of 10. This build have numerous skeletons launching projectiles at a rapid casting speed. I deducted 2 points because the mage skeletons don't move, requiring constant resummoning. Additionally, the Guardian does not get the Flesh Offering speed boost like the Necromancer. The boss damage is also amazing, deserving 9 out of 10. With the new Returning Projectiles Support, 100% of projectiles will hit enemies twice. However, since it's not as powerful as the nerfed Anomalous Faster Projectiles Support, I took 1 point out for this. When it comes to survivability, I rate it a perfect 10 out of 10. This build has a robust array of defensive layers, including high armor, a 75% chance to block attacks and spells, and a minion that absorbs 20% of the damage for you. Plus, being a minion build, you are far from danger most of the time. Archer Skeletons Guardian Now, let's take the previous build to another level with the Archer Skeletons Guardian. By now, you're probably familiar with the popular Mage Skeletons build. Thanks to the new transfigure gems, we can now utilize Archer Skeletons as well. Pros & Cons Let's look at the pros of this build. Unlike the Mage Skeletons build, it has a much smoother clear speed and can deal even more damage to bosses. It's also easy to assemble, requiring only 1 mandatory Unique item that is quite affordable. As a Guardian, you benefit from 3 damage auras for free and have a minion that absorbs 20% of the damage you would otherwise take. Now, let's address the cons. While this build is still very tanky and safe, it's not as tanky as the Mage Skeletons version because of having less block chance. However, if you are mindful of your positioning, it will still be difficult for enemies to kill you. Budget In terms of budget, this build is inexpensive. You can effectively clear earlygame maps with an investment of only around 80 Chaos. For smoother progression into Yellow Maps, I suggest allocating approximately 150 Chaos. To facilitate easier completion of the Atlas, consider investing around 4 Divines. However, it's entirely feasible to achieve success with less investment. The only mandatory Unique item required for this build is the Lioneye's Vision armour. This piece already provides the Pierce Support and enables us to add another support gem for our skeletons. Performance Ratings In terms of clear speed, this build deserves a rating of 9 out of 10. The abundance of Archer Skeletons rapidly firing arrows at a high attack speed significantly contributes to its effectiveness. Unlike the Mage skeletons version utilizing the Spell Echo Support, we can effortlessly summon 4 skeletons simultaneously in various locations, thereby enhancing their range of destruction. The boss damage output is equally impressive, with a rating of 9 out of 10. This build excels at decimating formidable bosses within a matter of seconds, even with the recent buffs. Regarding survivability, I would also assign a rating of 9 out of 10. The playstyle ensures that you remain distant from the fray while your minions handle the combat with over 990,000 effective HP. The only deduction in rating is because of the absence of a staff, resulting in slightly reduced block chance and effective HP compared to the Mage Skeletons version. Poison Raging Spirits Guardian Then, we have a remarkably potent endgame build: the Poison Raging Spirits Guardian. This build capitalizes on the ability to summon many Raging Spirits, enabling us to accumulate a staggering amount of poison on our adversaries. By opting for the Guardian subclass, although sacrificing a slight portion of damage output, we gain nearly triple the survivability. Pros & Cons When considering the pros of this build, its boss damage stands out prominently. Upon completion, we're capable of swiftly dispatching even the most formidable bosses in just seconds. The build boasts exceptional survivability, benefiting from all the defensive layers inherent to a Guardian on a minion-focused setup. Speaking of cons, it's essential to acknowledge that this build may not be suitable for everyone. It demands a substantial amount of currency to assemble. Additionally, there's the challenge posed by the short duration of Raging Spirits, necessitating frequent interruptions to resummon them. Budget In terms of budget, this build requires a significant investment, typically necessitating at least 10 Divine Orbs. It's considered relatively expensive to assemble because of the need for 4 mandatory Unique items. The first essential item is the United in Dream sword, which bestows the Envy Aura, inflicting substantial chaos damage to our minions. Additionally, it grants them a 60% chance to poison enemies upon hits. Another crucial piece is the Darkness Enthroned belt, featuring 2 Abyssal sockets necessary to achieve a 100% chance to poison on our minions. In addition, it has become imperative to obtain Covenant body armour, which provides Level 29 additional chaos damage support for our Raging Spirits, greatly increasing their chaos damage output. The Ancient Skull serves as another indispensable item, granting a substantial increase in damage and attack speed to our minions. Performance Ratings In terms of clear speed, I'd rate this build at 9 out of 10. While it boasts numerous fast minions capable of obliterating enemies within seconds, their short duration necessitates frequent re-summoning, hence the deduction of 1 point. For boss damage, it unquestionably merits a perfect score of 10 out of 10. With the potential to exceed 30 million DPS, this build effortlessly dispatches any boss encountered in the game. Regarding survivability, it also earns a perfect 10 out of 10 rating. As a minion-focused build, you naturally remain distant from danger, but this particular build incorporates numerous defensive layers from the Guardian Ascendancy, resulting in an effective HP of 250,000. That's all for today! What are your thoughts on these minion builds in Path of Exile 3.24? Wishing you a fantastic day ahead, and remember to keep building!May-19-2024
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The Wormblaster Unleashed: ...
For those who relish chaos, crave devastation, and dare to dance on the edge of danger in Path of Exile, Suzu520's Herald of Ice Wormblaster build is a revelation. This unique and audacious build unleashes the power of worms in a symphony of destruction. So, prepare your POE currency and embark on this exhilarating journey into the unknown. Introducing Suzu520's Herald of Ice Wormblaster for POE 3.22 If you've never encountered a worm-based build before, this is your opportunity to delve into the extraordinary world of Suzu520's Herald of Ice Wormblaster. This audacious build defies convention and promises an experience like no other in Path of Exile. How Does It Work? At the heart of this build lies the enigmatic worm. Each flask slot is occupied by a Writhing Jar, a vessel that releases two tiny worms upon use. These worms, though enemies, interact with on-hit and on-kill effects. The secret to this build's success lies in the Mother's Embrace belt, which acts as a nurturing guardian for these wormy minions. Whenever you summon minions, they partake in the essence of all five flasks simultaneously, spawning multiple worms. For example, summoning a single skeleton can lead to the creation of ten worms. With a setup of four skeletons, you can unleash an army of 40 worms. But what's the purpose of this wriggling assembly? Just as a good mother protects her offspring, we detonate them. The Tattoo of Arohongui Warmonger is the key. This tattoo has a chance to shatter slain enemies. By accumulating a sufficient number of these tattoos, you can achieve a 100% chance to shatter on kill. Suzu520 discovered an explosive synergy between these tattoos and the Herald of Ice skill. When active, the Herald of Ice causes Shattered enemies to explode. This means you can create a legion of worms and trigger a chain reaction of 40 explosions by simply stepping on them. Offensive Strategies Ensuring your flasks don't run dry is essential to this build's success. To maintain flask charges, Suzu520 has harnessed the power of the Soul of Ryslatha Pantheon option. It provides three flask charges every three seconds, provided you haven't used a flask recently. The beauty of this strategy is that your minions use the flasks, ensuring charge recovery remains uninterrupted. This build also invests in charge gain by selecting specific passive clusters, such as "2 Flask Charges Gained" and "1 Careful Conservationist." Cluster jewels, like Mender's Wellspring, further enhance charge recovery. As a result, Suzu's build regenerates an impressive 17.5 flask charges every three seconds, enabling a continuous stream of worms. However, the real challenge is scaling damage. Herald of Ice explosions do not benefit from spell damage scaling, requiring creative solutions. Generic Damage, Elemental Damage, and Critical Strikes are your pathways to success. Suzu has identified several unique items that significantly boost the build. The Annihilating Light triples elemental damage at the cost of resistances, a trade-off well worth it for the damage increase. Calamitous Visions, a unique jewel providing the Lone Messenger keystone, contributes a substantial 100% damage boost to the Herald of Ice. While this prevents the use of other Heralds, it's a minimal sacrifice. The Heatshiver helm allows the use of cold damage to deal fire damage, adding an extra layer of scaling. To maximize cold damage, the Cold Mastery debuff is utilized. It causes enemies you shatter to spread Frost, increasing the cold damage they receive. The Bonechill Support further elevates the cold damage by enhancing the debuff. In tandem with a well-structured curse setup, your damage output reaches formidable levels. The Complex World of Critical Strikes This is where the build becomes pricier and more complex. Suzu employs three Voices jewels, allowing for extensive customization of the passive tree. The build focuses on Self-Fulfilling Prophecy, which grants critical strike chance to Heralds. These costly clusters also provide an opportunity to enhance your area of effect, which would otherwise be limited. Notably, Herald of Ice does not expand further as its gem levels increase. The piece de resistance of this intricate structure is a unique jewel known as "Impossible Escape." It enables the allocation of passives in the vicinity of a particular keystone without the need for direct pathing. In this case, Suzu incorporates the Elegant Hubris timeless jewel, which dramatically alters the nearby passive nodes. Elegant Hubris transforms these notables into a 10% generic damage boost per frenzy charge or power charge. By acquiring all these notables, the build achieves a colossal damage increase, approximately 440% more damage. Furthermore, Pain Attunement is converted into Supreme Ostentation, which allows the disregard of attribute requirements on gear. To maximize this, small passive allocations are directed toward tattoos instead of attributes. A Fragile Yet Potent Defense In this audacious build, your most robust defense is to shed your fear. Fear is the mind-killer, the little-death that leads to obliteration. The key to surviving lies in releasing fear and allowing it to pass through you. A portal, linked to Cast on Death, is your final safeguard. Suzu520 has crafted a meme glass cannon build, renowned for its immense power and minimal survivability. As Suzu humorously states, "With great power comes no survivability." However, the immense damage output is undeniable. With skilled evasion and dodging, it's entirely possible to defeat Uber Bosses with nothing but your army of worms and your tactical wit. In the world of Path of Exile, Suzu520's Herald of Ice Wormblaster build is a testament to the creative and daring spirit of the player community. While it may not be the most conventional approach, it certainly offers a thrilling and unique gameplay experience.Oct-17-2023