Path Of Exile 3.24: This Method Is Effective For Farming Huge Amount Of Orbs
I've been experimenting with various farming strategies in Path Of Exile 3.24 new league, and today, I stumbled upon a new method that works very well. This strategy is truly remarkable, and everything you obtain will be in the form of Chaos Orbs. While the initial investment is quite high, once you make your first set of investments, the profits keep rolling in.
How It Works
This farm works by forcing strongboxes to spawn a specific monster from the Allflames, and this monster is from the Allflame Ember of Manifested Wealth. If you don’t know, this Allflame monster pack drops a lot of Chaos Orbs and even Exalted Orbs frequently, and this is what we’re going to be farming.
We’ll be combining so many strongboxes and the chance to open strongboxes again, as the Allflame monsters do appear in strongboxes. They aren’t always guaranteed to be in them, but the chance of them being there is very high, and this is actually how we keep our profits up.
Farming Investments
Now, for the investments, the primary item to acquire is the Allflame Ember of Manifested Wealth. This component is undoubtedly pivotal, and I suggest focusing on the Yellow Maps for optimal results. Monster levels ranging from 68 to 78 tend to be more affordable.
However, if you seek one with a level of 79 or higher, expect a significantly higher price, potentially around 100K. Therefore, prioritize those under Level 78, as they are more budget-friendly.
When it comes to scarabs, prioritize acquiring the Ambush Scarab of Hidden Compartments, which provides a 50% chance for the strongboxes in the area to be openable again. Additionally, consider obtaining the Ambush Scarab, which adds 5 extra strongboxes. This investment is crucial for maximizing profits.
If you already have 4 slots, consider investing in either the Domination Scarab for additional shrines or the Scarab of Monstrous Lineage, which boosts magic pack size. Both options yield similar results, and while it's uncertain whether they affect outcomes, I prefer prioritizing shrines.
The last part of the investment is our Map Device, and we’ll be using the Ambush Map Device for another 5 additional strongboxes.
Atlas Tree
For our tree, getting more map nodes, trying to get the Monstrous Treasure and Shrine nodes. Then grab Tamper-Proof and Secret Compartment. Once we get that, we also want to grab these Shrine nodes, as well as the Quality for Atlas tree.
Lastly, grabbed all the strongbox nodes. It doesn’t really matter which strongboxes we get, we just want any of them. Take additional Shrine nodes, cover to Shrine the last Invasive Adversaries, and then Remarkable Relics. So, I’m just trying to get as many shrines, boxes, and effects of stuff on our maps.
Avoid Rituals
Avoid engaging in rituals for farming, as killing monsters in rituals, especially the manifested wealth, doesn't yield any drops despite their appearance. Additionally, refrain from using more than one Allflame, particularly if it drops currency like Tainted Currency or Abyss Jewels. Using multiple Allflames can decrease the appearance rate of Manifested Wealth monsters in the strongboxes.
Harvest
Here's the breakdown: we can obtain 1,446 Chaos Orbs, 54 Exalted Orbs, and 44 Vaal Orbs. Now, let's delve into 25 maps using the Manifested Wealth strategy. You can acquire them at 175 chaos per set. Considering the price change, I gained 94 chaos per map, totaling 7,000 chaos across 25 maps, with a profit of 2,300. The investment will hover around 4,000 to 5,000.
This strategy is remarkably simple. You don't need an overpowering character. You're essentially dispatching harmless creatures with minimal risk to your character.
Apr-12-2024
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Path Of Exile 3.24: This Ha ...
In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies. Strategy Overview The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers. They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb. To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead. Harbinger Scarabs For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking. The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing. Atlas Tree Setup Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment. I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF. Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic. To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary. Final Thought I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs. However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.Apr-18-2024
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Path Of Exile 3.24: How Abo ...
Fellow exiles, welcome back! This time, I'm excited to introduce you to another build in the Path of Exile 3.24 Necropolis, which is called the Arc Archmage Hierophant. Whether you're a seasoned veteran or a newcomer to the game, there's something valuable to discover in this guide. Let's dive in! How It Works Today's guide takes the classic build to another level - the ultimate Arc Archmage Hierophant with the Templar class. This build stacks as much mana as possible to take advantage of the Archmage support gem, which grants up to 19% of your mana as extra lightning damage. The skill of choice is the classic Arc, which transforms many enemies at great clear speed. To make things more interesting, we're using the Kitava's Thirst and an Anathema ring for a total of 6 curses on our enemies. Pros And Cons When discussing the pros of this build, let's begin with its exceptional clear speed. Arc effortlessly chains between many enemies, decimating entire packs with just a single cast - no precision aiming required. Furthermore, the boss damage output is truly remarkable. When facing sizable adversaries, unleashing the power of Crackling Lance delivers devastating single-target damage. Yet, it's crucial to consider the cons too. To begin, it's important to note that this build doesn't come cheap. It requires a significant investment of Divine Orbs to optimize its performance. Additionally, ensuring that every piece of equipment provides extra mana can complicate the gearing process, adding an extra layer of challenge. Budget Of This Build When discussing the budget, as previously noted, this build certainly doesn't come cheap. It necessitates a minimum investment of 10 Divine Orbs to ensure its functionality. There are only 2 mandatory unique items required for this Arc Archmage Hierophant build. Firstly, there's the Kitava's Thirst helmet, which holds paramount importance. This helmet triggers socketed gems when you expend a minimum of 100 mana in a single cast, automatically cursing our enemies. Secondly, we have the Anathema ring, which aligns our curse limit with our maximum power charges. Performance Ratings Clear Speed: When it comes to assessing the clear speed of this build, I'd award it a perfect score of 10 out of 10. The pace at which it operates is simply remarkable. With the Arc skill at its disposal, this build effortlessly dispatches large packs of monsters with unparalleled efficiency. You'll find yourself effortlessly traversing maps at breakneck speed, swiftly eliminating any obstacle that crosses your path, all without putting undue strain on your GPU. Boss Damage: When evaluating the boss damage capabilities of this build, it undeniably earns a perfect score of 10 out of 10. The sheer potency of its offensive capabilities is truly outstanding. Take, for instance, the Crackling Lance skill, which stands out as a testament to its formidable strength. When facing formidable adversaries, this skill shines brightly, effortlessly dismantling even the most imposing bosses. Survivability: In terms of survivability, I would rate it at 9 out of 10. Not only do you have a big pool of life and energy shield, but also 50% of the damage is taken from mana before life. And, as you know, we have a lot of mana in this build. We also hit enemies so many times per second that the instant leech causes your life to be full almost 100% of the time. That wraps it up for today! How do you feel about this Arc Archmage Hierophant in the Path Of Exile 3.24? Wishing you an incredible day and remember to keep building!May-12-2024
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Path Of Exile 3.24: The 3 M ...
Hi, fellow gamers! Welcome to a fresh build guide for the Path of Exile 3.24 Necropolis League. This time, I'll walk you through 3 minion-centric builds that come highly recommended. If you're keen on trying out any of these builds, you'll find all the necessary information in this guide. Mage Skeletons Guardian Let's start with this classic minion build which is the Mage Skeletons Guardian with the Templar class. Remember how transforming regular skeletons into Mages required the Unique jewel Dead Reckoning? Thanks to the new transfigure gems, this is no longer the case. Now, with the Summon Skeletons of Mages, you can naturally summon Mage Skeletons without needing any Unique items, and at a much lower cost. This makes Mage Skeletons an even better minion build option than before. Pros & Cons Here are some pros of this build, starting with survivability. With the Guardian Ascendancy, you get nearly a 75% chance to block both attacks and spells, significant life regeneration, and the new Summon Sentinel of Radiance that absorbs 20% of the damage you take. This build is particularly safe to play because it's a minion build. You can stay behind your minions and kill enemies from a distance. Additionally, the Summon Elemental Relic provides 3 damage auras for you and your minions at no extra cost, significantly boosting your boss damage. The cons is that Mage Skeletons can't move, which means that you need to keep re-summoning them while clearing maps. And this version lacks the 30% boost to all elemental resistances for you and your minions. As a result, your zombies and specters might die from Elemental damage if you don't prioritize minion resistance on your rare gear. Budget As for budget, this build is more affordable than ever. You can start destroying early endgame maps with around 50 Chaos. For advanced Yellow Maps, it's recommended to invest about 120 Chaos. To easily complete the Atlas, around 4 Divines Orbs is suggested, but it's definitely possible to succeed with less investment. Performance Ratings For clear speed, I'll give it an 8 out of 10. This build have numerous skeletons launching projectiles at a rapid casting speed. I deducted 2 points because the mage skeletons don't move, requiring constant resummoning. Additionally, the Guardian does not get the Flesh Offering speed boost like the Necromancer. The boss damage is also amazing, deserving 9 out of 10. With the new Returning Projectiles Support, 100% of projectiles will hit enemies twice. However, since it's not as powerful as the nerfed Anomalous Faster Projectiles Support, I took 1 point out for this. When it comes to survivability, I rate it a perfect 10 out of 10. This build has a robust array of defensive layers, including high armor, a 75% chance to block attacks and spells, and a minion that absorbs 20% of the damage for you. Plus, being a minion build, you are far from danger most of the time. Archer Skeletons Guardian Now, let's take the previous build to another level with the Archer Skeletons Guardian. By now, you're probably familiar with the popular Mage Skeletons build. Thanks to the new transfigure gems, we can now utilize Archer Skeletons as well. Pros & Cons Let's look at the pros of this build. Unlike the Mage Skeletons build, it has a much smoother clear speed and can deal even more damage to bosses. It's also easy to assemble, requiring only 1 mandatory Unique item that is quite affordable. As a Guardian, you benefit from 3 damage auras for free and have a minion that absorbs 20% of the damage you would otherwise take. Now, let's address the cons. While this build is still very tanky and safe, it's not as tanky as the Mage Skeletons version because of having less block chance. However, if you are mindful of your positioning, it will still be difficult for enemies to kill you. Budget In terms of budget, this build is inexpensive. You can effectively clear earlygame maps with an investment of only around 80 Chaos. For smoother progression into Yellow Maps, I suggest allocating approximately 150 Chaos. To facilitate easier completion of the Atlas, consider investing around 4 Divines. However, it's entirely feasible to achieve success with less investment. The only mandatory Unique item required for this build is the Lioneye's Vision armour. This piece already provides the Pierce Support and enables us to add another support gem for our skeletons. Performance Ratings In terms of clear speed, this build deserves a rating of 9 out of 10. The abundance of Archer Skeletons rapidly firing arrows at a high attack speed significantly contributes to its effectiveness. Unlike the Mage skeletons version utilizing the Spell Echo Support, we can effortlessly summon 4 skeletons simultaneously in various locations, thereby enhancing their range of destruction. The boss damage output is equally impressive, with a rating of 9 out of 10. This build excels at decimating formidable bosses within a matter of seconds, even with the recent buffs. Regarding survivability, I would also assign a rating of 9 out of 10. The playstyle ensures that you remain distant from the fray while your minions handle the combat with over 990,000 effective HP. The only deduction in rating is because of the absence of a staff, resulting in slightly reduced block chance and effective HP compared to the Mage Skeletons version. Poison Raging Spirits Guardian Then, we have a remarkably potent endgame build: the Poison Raging Spirits Guardian. This build capitalizes on the ability to summon many Raging Spirits, enabling us to accumulate a staggering amount of poison on our adversaries. By opting for the Guardian subclass, although sacrificing a slight portion of damage output, we gain nearly triple the survivability. Pros & Cons When considering the pros of this build, its boss damage stands out prominently. Upon completion, we're capable of swiftly dispatching even the most formidable bosses in just seconds. The build boasts exceptional survivability, benefiting from all the defensive layers inherent to a Guardian on a minion-focused setup. Speaking of cons, it's essential to acknowledge that this build may not be suitable for everyone. It demands a substantial amount of currency to assemble. Additionally, there's the challenge posed by the short duration of Raging Spirits, necessitating frequent interruptions to resummon them. Budget In terms of budget, this build requires a significant investment, typically necessitating at least 10 Divine Orbs. It's considered relatively expensive to assemble because of the need for 4 mandatory Unique items. The first essential item is the United in Dream sword, which bestows the Envy Aura, inflicting substantial chaos damage to our minions. Additionally, it grants them a 60% chance to poison enemies upon hits. Another crucial piece is the Darkness Enthroned belt, featuring 2 Abyssal sockets necessary to achieve a 100% chance to poison on our minions. In addition, it has become imperative to obtain Covenant body armour, which provides Level 29 additional chaos damage support for our Raging Spirits, greatly increasing their chaos damage output. The Ancient Skull serves as another indispensable item, granting a substantial increase in damage and attack speed to our minions. Performance Ratings In terms of clear speed, I'd rate this build at 9 out of 10. While it boasts numerous fast minions capable of obliterating enemies within seconds, their short duration necessitates frequent re-summoning, hence the deduction of 1 point. For boss damage, it unquestionably merits a perfect score of 10 out of 10. With the potential to exceed 30 million DPS, this build effortlessly dispatches any boss encountered in the game. Regarding survivability, it also earns a perfect 10 out of 10 rating. As a minion-focused build, you naturally remain distant from danger, but this particular build incorporates numerous defensive layers from the Guardian Ascendancy, resulting in an effective HP of 250,000. That's all for today! What are your thoughts on these minion builds in Path of Exile 3.24? Wishing you a fantastic day ahead, and remember to keep building!May-19-2024
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Exploring the Potent Transc ...
Path of Exile 3.22, also known as the Trial of the Ancestors league, has introduced a slew of new build options, and one that's generating significant buzz is Transcendence. Historically, this keystone has been primarily used in conjunction with the Loreweave unique item to mitigate the maximum resistance penalty affecting characters. However, with the inclusion of tattoos in this league, paired with Chieftain's Valako notable or the Melding of the Flesh unique jewel, there's a new way to address these issues. This article dives deep into the Transcendence keystone, its strengths, weaknesses, and how to leverage tattoos for a powerful build. The Transcendence Keystone: Strengths and Weaknesses Transcendence offers a robust defensive advantage but comes with two substantial drawbacks that have limited its usage in the past. First, it causes armor to cease reducing physical damage while applying to elemental damage. Additionally, it imposes a substantial elemental max resistance penalty, making it challenging to overcome these hurdles. Traditional Approach: Loreweave Traditionally, Transcendence was paired with the Loreweave unique item, which has a hard cap on maximum resistance, effectively mitigating the keystone's drawbacks. However, this approach requires dedicating your body armor slot to Loreweave, leaving you vulnerable to physical damage unless you have exceptional gear. Enter Tattoos: A Game-Changer in 3.22 Path of Exile 3.22 introduces tattoos, which bring new opportunities to the table. The Tattoo of the Ngamahu Makanga, for example, grants +1 to maximum fire resistance. There are similar tattoos for cold and lightning resistance. Additionally, the unique jewel Warrior's Tale doubles the effect of all tattoos within a medium radius, significantly enhancing their potency. Chieftain's Advantage Chieftain, in particular, benefits from these tattoos due to its Valako notable. By investing in specific nodes on the skill tree, you can obtain up to +8 maximum fire resistance, not including other potential sources like Purity of Fire and halo effect scaling. This means you can easily equip Transcendence without relying on Loreweave. With Transcendence and Lightning Coil, you can effectively address both elemental and physical damage threats. Expanding Beyond Chieftain: Melding of the Flesh While Chieftain benefits greatly from these changes, other classes can also take advantage of tattoos. Adding the Melding of the Flesh jewel to another class introduces another -4 maximum elemental resistance challenge. However, this is easily manageable through additional tattooing. For instance, the Tattoo of the Arohongui Makanga offers +1 maximum cold resistance. Items like Brine Crown provide three maximum cold resistances, and you can further boost your resistances through your shield slot or items like Aegis Aurora. The passive tree offers numerous options, and placing your Warrior's Tale in a strategic location can further increase your maximum resistance. Closing Thoughts In summary, the Transcendence keystone in Path of Exile 3.22 has been a potent but limited choice due to its significant drawbacks. However, with the introduction of tattoos and unique jewels, these limitations are easier to overcome. This league offers a chance to create exceptionally tanky characters using Transcendence, and it will be fascinating to see how players leverage this setup to tackle challenging content and withstand formidable boss abilities.Sep-19-2023