Diablo 4 DLC: Which Act Is Considered The Most Boring By Players?
Each act in Diablo 4 is fascinating with its rich story and challenges. They are not a short and simple adventure. In fact, they are designed to be quite substantial and varied, and it usually takes more than one night to complete the entire content.
The length of each act varies, which also means that some parts may be more time-consuming or more challenging than others, but overall the whole storyline is full of appeal and players can enjoy the process of each link.
It is worth noting that Diablo 4 also contains numerous side quests to explore, and completing these quests can sometimes earn Diablo 4 Gold, which is also helpful for improving the strength of the character. However, it is recommended that you should focus on completing the main quests first. The character level cap is 50 before the main quest, so directly jumping into the side quests may cause progress to be blocked.
Below, I will take you to understand the overall ranking of each act.
6. Act 3
The third act is the only chapter in Diablo 4 that feels boring to players, and it is also the longest act in the entire game. It contains 16 main quests that may just let players run from one location to another, lacking substantial content and depth. This design makes the game boring in this part, and players can’t even be blamed for choosing to play podcasts to kill time, because the story itself seems meaningless.
However, this chapter is not completely without highlights. There are some interesting characters that need to be developed, such as Lillith and Elias. Their story background and motivations could have added more depth and appeal to the game.
However, instead of using these more lengthy acts to provide players with more background information about these two opponents, it ends up feeling like a waste of time. This may be because the development team focused too much on the development of the storyline during the creation process, and ignored the playability and fun of the game.
5. Act 4
The fourth act is a relatively compact chapter in Diablo 4, consisting of six main quests, which provides players with enough content to make an informed judgment. In stark contrast to the lengthy third act, the pace of this chapter is significantly accelerated, which is very beneficial for maintaining the player’s interest and motivation.
Many characters that appeared in the early stages of the game appear again in this chapter, bringing players a familiar yet fresh experience. The last battle is a duel with Andariel, and this boss battle is particularly important because it involves multiple characters from the previous acts. If more time is given to unfold the stories of these characters, the entire chapter may be richer and more fascinating.
For players who are eager to advance the plot, you may be surprised at how quickly you complete this chapter. In addition, Mounts are also introduced in the fourth act, which provides great convenience for players when traversing the vast game world, especially horses are very useful for long-distance travel.
4. Act 1
The first act contains 19 main quests, which not only bring players into fierce battles faster but also provide players with flexible game order choices.
There is an epilogue before the battle begins. In the short prologue, the protagonist wakes up in a dark woods and prepares to embark on a journey to Kyovashad. From here, players are allowed a certain amount of freedom in the order in which they complete the quests. For example, some may complete Acts 2 and 3 before completing the introductory chapter.
A key highlight of this act is that it introduces players to some of the key characters in the game, with Neyrelle’s story being particularly prominent. Her bond with her mother and her backstory gives the character a deep emotional foundation, allowing players to become more engaged with her journey.
3. Act 2
In Diablo 4’s second act, players will face 17 main quests. The climax of this act is the battle against the greatest enemy of the main quest, Astaroth. This epic boss battle is not only a contest of strength, but also a conflict of emotions.
There is a fascinating thread in the story that tells of Donan’s relationship with two druids and their journey together to defeat Astaroth when they were young. Unfortunately, over time, the two druids came under the influence of Lilith, who brought Astaroth back for this decisive battle.
Donan’s tragedy is that Astaroth was brought back using his son as a vessel, which makes Donan take on the stakes of the end of the world on a more personal level. This deep emotional entanglement and moral dilemma adds more depth and complexity to the game.
2. Act 5
In Diablo 4’s fifth act, players will face 22 main quests. This act is a major turning point in the game, uniting the characters from the first half and really allowing the story to begin to develop. Although it is a long chapter, numerous events occur, and players need to move to various corners of the map to complete various quests.
A major focus of this chapter is Elias and his apparent immortality. Players will encounter Tree of Whispers and eventually help find Elias’s weakness. This process is full of challenges and surprises, and gives players a deeper understanding of Elias’ true identity.
“Beneath the Wine-Dark Sea” quest is a particular highlight of this chapter. In this quest, players are teleported to Epiphysis via a coffin, and this teleportation method is reminiscent of the weirdness of Diablo’s fantasy aesthetic. Even though it’s dark, sometimes players are transported to another world by lying in a coffin, which adds to the mystery and interest of the game.
Also Read: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid
1. Act 6
Although the number of quests included in Diablo 4’s Act 6 is relatively small, with only ten main quests, this chapter is undoubtedly the climax of the entire game. In this act, players will go deep into the heart of Hell while enjoying cinematic visuals and narrative techniques.
For players who criticized the previous acts for perhaps lacking purpose and depth in expanding the world and lore, Act 6 provides a swift and powerful turn. In this chapter, the character of Lilith finally gets some much-needed character development, and her motivations and backstory become clearer and more engaging. Especially her conversation with Inarius.
In the second stage of the boss battle with Lilith, Lilith destroys parts of the game area, making the battle space smaller and smaller until there is almost no room to move. After spending a long time with characters such as Donan, Neyrelle, and Lorath, Act 6 makes players feel that they are a united team fighting together against the armies of Hell.
Knowing this basic information will help you better prepare for the upcoming challenges. In addition, in order to complete these activities more easily, you can pay attention to Giveaway channel in iGMeet discord, which will release information about Diablo 4 related products from time to time. Remember to be more active in the discord group.
Nov-03-2024
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Diablo 4 Season 5: How To M ...
If you like to take down enemies in Diablo 4 in a fast and fierce way, then you will definitely like Twisting Blades Rogue build. In addition, this build is also one of the fastest builds you can make in Season of the Infernal Hordes, so Twisting Blades Rogue build is well worth your consideration. This Twisting Blades Rogue build is focused on rushing straight into enemies on the battlefield and engaging in a very flashy fight with them, whether in leveling or endgame phase. If you choose the right items and skills for it according to the suggestions in this guide, you will definitely find the joy of fighting in this build! It is important to note that this guide only covers the endgame build. You will need to complete the Of Lambs and Wolves quest to convert your leveling build into a proper endgame build. There are a lot of significant changes between the two builds that will affect how you handle endgame activities. Active Skills First, we will keep Twisting Blades, Shadow Step, Dash, and Poison Imbuement from the leveling build. Secondly, we will add new skills: Blade Shift, Dark Shroud, and Death Trap. Let’s take a look at each one. Blade Shift is a replacement for Puncture, but it does not hinder your movement like Puncture does. Instead, it increases your movement speed. This will give you more flexibility and mobility in the endgame. Next, this Subterfuge Skill called Dark Shroud will also increase your movement speed and your Critical Strike Chance will also increase. Finally, Death Trap is an Ultimate Skill that allows enemies to enter your set traps and detonate them. The amount of damage is unpredictable, and most importantly, when this skill successfully kills an enemy, its cooldown will be reduced by 12 seconds, which is very helpful when you kill some groups of enemies. Passive Skills Compared to Twisting Blades Rogue leveling build, more Passive Skills need to be added in the endgame build. The first point is Siphoning Strikes skill, which can turn Critical Strikes damage of enemies very close to you into healing elixirs, which will greatly increase your character’s survivability in the endgame. There are also two skills, Deadly Venom and Alchemical Advantage, which can increase your Poison damage to the enemy and provide you with attack speed and Lucky Hit Chance enhancements. Best Specialization For the choice of Specialization, Twisting Blades Rogue endgame build still uses Combo Points Specialization from the leveling build. When you cast Blade Shift three times, you generate three combo points, which you can then unleash with Twisting Blades and deal amazing damage. There is currently no replacement for Combo Points Specialization, as this Specialization allows you to run Nightmare Dungeons and The Pit in the endgame phase more easily to get the final Diablo 4 Gold reward. Skill Rotation Suggestions In Twisting Blades Rogue endgame build, you can rotate in the order of Poison, Imbuement, Shadow Step, Blade Shift x3, Twisting Blades, Dash, and finally Death Trap. Now let’s take a look at the specific reasons and rotation process. First, Poison Imbuement will make your Shadow Step deal some extra damage, and then you can use 3 Blade Shifts to generate the combo points just mentioned. Then use Twisting Blades to release these combo points and perform a series of impaling blades on the enemy, which will also have Poison damage. Then you can rush the enemy to increase your Critical Strike Chance. Finally, use Death Trap to make the ultimate attack on the enemy. This series of operations will definitely reduce the enemy’s health a lot, and your health will not be consumed. Legendary Aspects While you already have some great Legendary Aspects in your leveling build, the other Legendary Aspects in Sanctuary will make your Twisting Blades Rogue endgame build even more powerful. Here are Legendary Aspects you can choose from and what they do. Aspect of Disobedience: Dealing any damage grants increased armor for a few seconds. This effect stacks. Rapid Aspect: Increases attack speed of basic skills. Aspect of Nebulous Brews: Healing potions give you increased movement speed for a few seconds, can be drunk when full, and produce a potion every 20 meters traveled. Aspect of Volatile Shadows: When Dark Shroud’s shadow disappears it creates an explosion, dealing Shadow Damage and applying Shadow Inflict to each enemy hit. Galvanized Slasher’s Aspect: When you damage an enemy with a Mobility Skill, maybe your Energy will be fully restored. Your maximum Energy is also increased. That’s all for tips on skills and aspects on how to make your Twisting Blades Rogue endgame build stronger in Diablo 4 Season 5. Hopefully, you can win more boss encounters in the current season with this powerful build. If you’re interested in Diablo 4’s subsequent DLC and season, you can join the discussion in iGMeet Discord. If you’re lucky enough, you may even win some Uber Boss summoning materials through a lucky draw. The winners will be announced on September 18, so good luck!Sep-12-2024
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Diablo 4 Season 4: Why Bash ...
With Diablo 4 Season 4 Loot Reborn update in full swing, there have been many changes to classes in the new season. Among them, Barbarian has more ways to play than ever before, but one of them is the most interesting. Barbarian has experienced many ups and downs in Diablo 4. In the past three seasons, powerful builds like Double Swing and Rend Barbarian destroyed the meta game. However, with Loot Reborn update, a new build has taken over, and that is Bash Barbarian. In this guide, we will talk about what makes Bash Barbarian so good, and all the tips you need to know to build this build. Basic Skill Unlike most builds, Bash Barbarian focuses on its basic skill, Bash. This build can clear the vast majority of seasonal content and defeat the new bosses introduced in Season 4. What’s more important is that Bash will deal damage and stun enemies every four hits. If you have enough Diablo 4 Gold reserves, you can also make it a powerful boss killer with the right upgrades. Speaking of upgrades, Bash has a mandatory upgrade mechanic, and there are two optional upgrades to choose from, including: Enhanced Bash: When you damage a stunned enemy with Bash, you will gain 20% of your maximum health as Fortify. Battle Bash: When you damage a stunned enemy with Bash, you will generate 5 additional Fury. Enhanced Bash can be used as a defensive skill, and Fortify will help you resist most attacks, giving you enough time to get out of danger. Of course, if you need extra Fury, Battle Bash can also meet your needs. Active Skills In addition, you will also need to fill your remaining skill slots. These skills are especially necessary before reaching the endgame. If you are surrounded by monsters, Leap is the perfect way out. If you don’t damage any units, Enhanced Leap will increase your movement speed by reducing the cooldown of skills. If you do damage the enemy, Mighty Leap will add a slowing effect when landing, ensuring that they can’t catch up with you. In addition, War Cry and Challenging Shout will increase your damage and damage reduction, respectively. Enhanced War Cry grants you Berserking. And Power War Cry further increases your damage when there are at least six enemies near you. Enhanced Challenging Shout grants you maximum health when casting, while Tactical Challenging Shout grants you Fury every time you are attacked. Then, Steel Grasp is perfect for taking down some troublesome enemies. Enhanced Steel Grasp makes affected enemies Vulnerable on impact. Fighter’s Steel Grasp grants us Berserking accordingly after we damage the enemy. Note that Wrath of the Berserker is the ultimate skill of this build. Prime Wrath of the Berserker grants you increased movement and Fury generation, and Supreme Wrath of the Berserker grants increased damage during Berserking every time you spend 50 Fury points. Passive Skills Usually, passive skills grant you various buffs, and passives are also divided into a key passive and several secondary passives that support your build. First, let’s talk about the key passive skill of this build, Unconstrained. It increases the duration of any Berserking effect by 5 seconds while increasing its damage by 100%. Since this build relies on Berserking and you being able to maintain its duration, Unconstrained fits perfectly with its buffs. Next, let’s look at the rest of the passive skills: Aggressive Resistance: Gain damage reduction when Berserking is applied. Battle Fervor: Every time your Brawling skill deals damage to an enemy, you gain Berserking effect. Booming Voice: This increases the duration of your Shout skills. Concussion: When using Bludgeoning 2H weapons skill, you have a chance to stun an enemy. This effect triggers on Lucky Hit. Counteroffensive: When your Fortify is over 50% of your maximum health, the damage you deal is increased. Guttural Yell: When you use Shout skills, your damage reduction is increased. Imposing Presence: This increases your maximum health by a certain amount. Martial Vigor: You have increased damage reduction against elite enemies. Wallop: When using Bludgeoning weapons skill, you deal increased damage to stunned or vulnerable enemies. Arsenal System Arsenal System is a unique class mechanic for Barbarians that unlocks when you reach level five. Each Arsenal choice will increase certain types of weapon expertise based on the weapons you frequently use. These expertises you gain will give you certain weapon bonuses. This is also a great way to increase Barbarian damage. For Bash Barbarian, the following expertise options are not to be missed: Two-handed Axe Expertise: You deal extra damage to vulnerable enemies. Two-handed Mace Expertise: You deal extra critical hit damage while Berserking. One-handed Sword Expertise: Your attack speed increases after killing a crowd controlled enemy. One-handed Mace Expertise: You deal more damage to stunned enemies. With these expertises, you can switch between multiple weapons to deal with different situations, so it will be valuable to always have these weapons equipped. Legendary Aspects The best Aspect choices for this build revolve around enhancing your Basic Skills. Aspect of Adaptability: Your Basic Skills deal bonus damage while your Fury is above 50%. Basic Skills also generate bonus Fury when your Fury is below 50%. Aspect of Disobedience: You gain armor stacks every time you deal damage of any kind. Aspect of Giant Strides: You gain a reduction in the cooldown of your Leap skill based on how many enemies you damage with that skill. Aspect of Might: After casting a Basic Skill, you gain damage reduction. Aspect of the Moonrise: When you damage an enemy with a Basic Skill, you gain Attack Speed stacks. After gaining five stacks, you gain Vampiric Bloodrage, increasing your movement speed and the damage dealt by Basic Skills. Mangler’s Aspect: When you damage a Vulnerable enemy, you have a chance to stun them. Rapid Aspect: Your Basic Skills increase your attack speed. Vengeful Aspect: When you turn an enemy into Vulnerable, your critical strike chance increases. Unique Items Finally, let’s talk about some of the key unique items you’ll need to complete this build. First up is Paingorger’s Gauntlets. Every time you damage an enemy with a non-basic skill, you mark that enemy. When you use a basic skill on a marked enemy, the damage you deal is increased and affects all other marked enemies. On the other hand, Ramaladni’s Magnum Opus is also very key. With it equipped, you lose two Fury points per second, but in exchange, your skills deal additional damage for every point of Fury you currently have. That’s all you need to know about making Bash Barbarian worth trying in Season 4. Follow this guide and you’ll be able to find great ways to optimize your Barbarian and get the best power bonuses.May-28-2024
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Diablo 4 1.1.2 Patch: Enhan ...
As the dark and foreboding realm of Diablo 4 continues to evolve, players are eager to embrace the upcoming patch 1.1.2, which promises to introduce improvements to farming efficiency and tackle several pesky bugs that have been plaguing the game. With Blizzard's commitment to sharing patch notes in advance, players can prepare themselves for the changes and enhancements that are set to transform the Diablo 4 experience. Scheduled for release on Tuesday, August 15, across all platforms, patch 1.1.2 is geared towards refining existing mechanics rather than introducing sweeping changes. Malignant Heart Farming Becomes Swifter One of the highlights of patch 1.1.2 is the enhanced Malignant Heart farming experience. Malignant Monsters in Diablo 4 drop Malignant Hearts upon defeat, which can be activated to summon a more challenging version of the same creature. In the past, the activation process consumed five seconds, adding a layer of delay to the gameplay. However, the forthcoming patch trims this activation time to a mere two seconds. This modification is set to expedite the grind for Malignant Hearts, streamlining the process and enhancing overall gameplay efficiency. Trade Channel Revival and Bug Fixes In response to player feedback and the yearning for more interactive experiences reminiscent of the trade chat, patch 1.1.2 introduces a significant change. Players will now start in the Trade channel by default. This alteration aims to infuse more dynamism and engagement within the Diablo 4 community. However, players who prefer a less cluttered interface can easily disable the Trade channel by adjusting the in-game settings, ensuring a customized gameplay experience. Addressing longstanding issues that have dampened the enjoyment of the Diablo 4 universe, patch 1.1.2 aims to rectify the "A Boon in the Tide" quest from the Seasonal Journey. This quest, situated in Chapter 5, presented players with a challenge involving opening a Tortured Gift chest at any Helltide event. Despite attempts, the quest failed to track progress for numerous players, leading to frustration. The upcoming patch seeks to eliminate this issue, enabling players to fully engage with the Seasonal Journey. Mount Skills Bug and Quality of Life Improvements Among the improvements that patch 1.1.2 ushers in is the resolution of a vexing bug that prevented the use of mount skills after leaving a city. This bug perplexed players as they found themselves unable to activate these skills, even though they were technically outside the city limits. The upcoming patch eliminates this inconvenience, ensuring a smoother transition between city life and the treacherous adventures beyond. Read on below for the patch notes: Gameplay updates The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds. Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out. Bug fixes Dungeons and events Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader. Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies. Druid Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage. Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects. Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground. Quests Fixed an issue where the Fury Against Fate quest couldn't be completed. Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest. Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated. Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered. Fixed an issue where side quests for crafting items could direct the player to the wrong NPC. UI Fixed an issue where white lines were appearing on the World Map. Fixed an issue where the Season Journey menu could malfunction when finishing a chapter. Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet. Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app. Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map. The tooltips for the Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative. The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies. Miscellaneous Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected. Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist). Fixed an issue where some interactable objects—particularly corpses— could not be interacted with. Fixed an issue where mount skills were sometimes not available after leaving a city. Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities. Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns. Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart. Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena. Fixed an issue where quest items could randomly appear in town. Various stability and performance improvements. Various other miscellaneous fixes to Shop Cosmetics.Aug-17-2023
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Blizzard has released patch ...
Blizzard has released patch 2.7 for Diablo 2 Resurrected ahead of the start of season 4 on May 4. The latest update brings some buffs to the Assassin and Druid classes, as well as a change to the Next Hit Delay system. This change will allow certain skills to land on a single enemy in quick succession where they would have been affected by a shared cooldown before, resulting in improved damage consistency. Additionally, four additional character slots have been added across all online modes, allowing players to partake in season 4 without having to delete any of their old characters. Characters that have been transferred to non-ladder from previous seasons will have their respec counter reset, providing players with more opportunities to experiment with their builds. However, players are advised to transfer any items from ladder season 2 to regular storage before season 4 begins, as they will lose access to these items once the new season starts. Finally, Druids can now shapeshift directly between Werewolf and Werebear forms, making it easier to gain the bonuses from both forms. This is great news for players using the Metamorphosis Diablo 2 Resurrected Runeword introduced last season. This season marks the final season of Diablo 2 Resurrected before the highly anticipated release of Diablo 4. Season 4 is an opportunity for players to start fresh and prove their skills by bringing their favourite class to level 99 faster than anyone else. With the added improvements and changes in patch 2.7, players can look forward to an even more exciting season of Diablo 2 Resurrected. Diablo 2 Resurrected season 4 start date and timeMay-17-2023