Diablo 4 DLC: How To Complete The Three Strongholds In Nahantu To Unlock Rewards?
Strongholds have returned to Diablo 4 Vessel of Hatred and are still exactly the same as you would expect. There are three Strongholds spread across Nahantu.
Strongholds were a feature introduced when Diablo 4 first launched. Once these small dungeons are completed, they permanently change the map.
After clearing all enemies, you will not only gain 100 reputation, but also unlock further waypoints, side quests, or dungeons. This guide will introduce the three Strongholds in Diablo 4 Vessel of Hatred.
Chakhir
Chakhir is located to the west of Seven Stones. The main quest for this Stronghold is to clear the slag and discover the source of the poisonous magic that enhances it.
First, you need to find all the brewing cauldrons and destroy them. Some cauldrons will be protected by enemies called Cauldron Keepers, which you will need to kill to remove the protective barrier before you can destroy the cauldron. Additionally, you will come across some cauldrons that can only be destroyed after removing Befouled Briars.
After dealing with all the cauldrons, head to the middle area of Stronghold and prepare to engage Darm. Be sure to watch out for the flowers on the ground during the fight, as standing on them will cause them to explode.
After defeating Darm, go into the middle room and destroy the four Falo Blooms to summon Sinerat and Skerg. Watch out for the flames and exploding flowers on the ground when dealing with these two bosses. Once both bosses are defeated, go to Wanderer’s Shrine and interact with them. After completing Chakhir, you will be rewarded with 100 Renown and some Diablo 4 Gold.
Kichuk
Kichuk is located on the northeastern edge of Teganze Plateau. This Stronghold mission is to clear out Lacuni that is attacking Kichuk. Besides dealing with Lacuni as you encounter them, your first task is to free the villagers from their cages.
Once all the villagers are rescued, reunite with the survivors and then fight off the wave of Lacuni attacks. To prevent the village from further invasion, you need to go through the caves and destroy the pillars.
As you destroy the pillars, more powerful lacuni will attack you. Once you have destroyed all the pillars in the cave, you need to run back to the entrance as quickly as possible before the timer runs out. If you don’t escape in the allotted time, you will be damaged by a large amount of falling rocks.
Once you return to the village, head to the circled location on the mini-map to find the leader of this Stronghold, Kirma. When attacking it, you need to pay special attention to two things. When you deal enough damage, it will transform and restore all health.
In addition, Kirma will disappear and reappear periodically. To make it easier to defeat Kirma, you can follow Giveaway channel on iGMeet discord for information about Diablo 4 related products and stay active in the discord group.
After completing Kichuk, you will not only receive 100 Renown as a reward, but also unlock a waypoint. After defeating the boss, you can go to the shrine.
Festering Dark
Compared to the other two Strongholds, Festering Dark is more complicated because of its unique mechanics. The goal of this level is to bring lanterns to braziers throughout Stronghold and light them.
Festering Dark is located in the southern part of Restless Canopy, and only one of the two entrances will be available until you complete Strongholds. Once inside, you’ll see a lantern on the ground. If you accidentally lose your lantern later on the mission, you can regain it by activating a rune.
While you’re holding the lantern, you won’t be able to attack. Pressing any button will cause the lantern to fall to the ground each time you’re attacked, and you can pick it up again after the fight.
Each time you light a brazier, the lamp will begin to move automatically. You’ll need to follow it as it leads you to and destroy some obstacles, then continue on to find more braziers. As you light more braziers, more areas of Stronghold will gradually open up.
When you successfully light enough braziers, Vesicator will appear, but this mini-boss doesn’t have particularly dangerous attacks. Eventually, you’ll enter a new area called Gates of the Necropolis. After lighting the braziers in this area, be prepared for a fight with Maleficium.
During the fight with Maleficium, the giant red circle that appears on the ground and the lines that form on the battlefield will cause a lot of damage, and Maleficium will only be damaged when it is in the light. There are five lit braziers in the game, giving players some room to maneuver. However, when Maleficium’s health drops below 50%, it will extinguish all braziers and become completely invincible.
At this time, the player needs to quickly run under the lamp, find a brazier that is not covered by dark energy and light it. Then, continue to attack the boss after it enters the light. Finally, eliminate the remaining health of Maleficium and use the shrine to clear Stronghold. After completing Festering Dark, you will receive 100 Renown, unlock Betrayed Tomb dungeon and Gates of the Necropolis Waypoint.
Hopefully, the above content will help you better deal with these challenges. Good luck!
Oct-07-2024
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Diablo 4 Season 8 Predictio ...
During this period, there has been a lot of news about Diablo 4, but unfortunately. It’s not all good news for players. The developers made it clear that they are not busy developing Diablo 5 now, and they will focus on the continued operation of Diablo 4. Well, at least players who own Diablo 4 don’t need to prepare another money. Secondly, the next DLC of Diablo 4 will be officially launched in 2026. Hopefully, this year of preparation time will allow them to produce something really exciting. The eighth season of Diablo 4 will be delayed by two weeks, and players will have to wait until the end of April to wait for Season 8. Well, this may be a good decision for the developers. Because at this time, players have played Path of Exile 2 patch 0.2.0 for a month, and it’s time to draw their attention back to Diablo 4. Date The original end date of Diablo 4 Season 7, which was updated in January 2025, was April 15, and now they have postponed this date. Season 7 will end on April 29. In theory, Season 8 will be launched on the day Season 7 ends, but the official date of Season 8 has not been officially confirmed. The current predicted time is April 29, 2025, at 10 am Pacific Time. The developers assure players that interesting content will continue to be added to the game during this period and the game will not be boring. What Will Change In Season 8? In order to appease players, the developers hinted that they will make some adjustments to the game content in Season 8。 Major Class Balance Update The developers have tried to change the imbalance between each class since the first season. They promised that they will work on improving underperforming classes and adjusting overpowered classes in the next season. However, this is hard to convince players. Because after 7 seasons, Sorcerer’s performance is still unsatisfactory, and Druid is still very strong in all aspects. I think the developers may not be good at finding the balance point between different classes. New Season Mechanic Each season of Diablo 4 introduces a unique character build item (like Malignant Hearts, Blood Harvests, Spiritborn abilities, etc.), and Season 8 is no exception. The developers haven’t revealed details about this, but it may involve new rune words. Improved Loot System Diablo 4’s item drop system has always been a bit unsatisfying for players. The variety of drops is mostly junk that players don’t use, which is not exciting for players. The developers have acknowledged these problems, and they may adjust the item drop rate and affixes in Season 8. Players should be able to focus more on unique items in Season 8 instead of being stuck in endless farming Diablo 4 Gold at the beginning of the game. New Endgame Content The developers hinted that Season 8 may bring a new dungeon or challenge mode. Parts such as Helltides, Nightmare Dungeons, or PVP Fields of Hatred will be expanded and filled. Battle Pass Battle Pass for Season 8 will not change much. It will still have 90 unlockable rewards. It will be divided into two levels: free and premium. The premium Battle Pass includes all the rewards, which usually requires 1,000 Platinum to unlock. Battle Pass mainly includes the following rewards: Platinum (for premium track) 27 cosmetic items 4 armor transmogs 3 weapon transmogs 11 emotes Season 8 exclusive mount The free Battle Pass will still include some materials or Diablo 4 Gold rewards, but the best rewards are all in the premium Battle Pass. Players will progress much faster in Season 8 to complete Battle Pass. Compared to Season 7, players need about a quarter less XP to complete the entire Battle Pass in Season 8. Theme Of Season 8 Each season has a theme, such as the theme of Season 7, which is currently ongoing, is Season of Witchcraft. There are many opinions on what the seasonal theme of Season 8 will be. The developer said that an “old friend” will return in Season 8, which may be a clue to the theme of Season 8. King Leoric, Zoltun Kulle, Decard Cain or even Tyrael? Some players speculate that the character returning in Season 8 is Tyrael. It is reported that the appearance set of Season 8 battle pass is Archangel’s Might. Even several special items in Season 8 are related to Tyrael. If this news is true, then Season 8 will definitely make players crazy. There is another guess about the theme of Season 8. Some players disassembled the data of the 2.2 build and found some interesting content: Xiansai. The theme of Season 8 may also be Xiansai. Xiansai is Chinese themed island north of Scosglen. Perhaps the content of Season 8 will be full of the style of the oriental world, which is also a surprise. In any case, any content about Season 8 makes players excited. Season 7 was a great season, and Witch Powers was fun, but it was boring to just farm gold and fight the same bosses. Let’s wait for Season 8 and expect more exciting news.Mar-03-2025
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Diablo 4 DLC: Torment 1 Dif ...
With the launch of Vessel of Hatred DLC and Season 6, the game developers made a major adjustment to the difficulty system. The original World Tiers were removed and replaced with a brand new Difficulty system. This change is designed to provide players with a richer and more challenging gaming experience. During the leveling process and in most pre-endgame content, players can choose from four basic difficulties: Normal, Hard, Expert, and Penitent. These difficulties accumulate the challenge in the game, allowing players to choose the right difficulty level according to their skill level and play style. Each difficulty affects the enemy’s strength, health, and their resistance to the player’s skills, providing a suitable challenge for players of different levels. When players enter the game’s endgame, you will unlock Torment system. This difficulty level is designed for players who crave extreme challenges and rich rewards. Entering Torment 1, players can get substantial rewards, such as unique equipment, rare resources, and other valuable items. However, these rewards are difficult to get, because Torment 1 enemies have significantly increased damage and reduced resistance. Even the most experienced players may find themselves in great danger. To cope with this drastic increase in difficulty, players need to be fully prepared. This includes but is not limited to the need to optimize character construction, collect powerful equipment, be familiar with the behavior patterns of various monsters, buy Diablo 4 Gold, and master effective combat techniques.. Read this guide to learn how to better unlock Torment 1 Difficulty. What Does Torment 1 Unlock? In Diablo 4, as a Tier in difficulty increases, players will receive more XP, gold, and have a higher chance of obtaining rare items. This design encourages players to gradually challenge higher Tiers to obtain more generous rewards. When you start a new character, there are only two difficulties to choose from: Normal and Hard. These two difficulty levels are suitable for novice and intermediate players to help you familiarize yourself with the game mechanics and storyline. As you progress through the game and complete the base campaign and DLC campaigns, you will unlock the next two difficulties: Elite and Penitent. These two difficulty levels provide greater challenges and require players to have higher skills and strategies. These difficulty levels also bring better rewards, including more powerful equipment and rarer resources. However, to obtain the highest quality items in Diablo 4, you need to unlock Torment system. Unlocking Torment 1 marks a significant increase in the game’s challenge. This jump from Penitent to Torment 1 is not to be underestimated, and it brings players a whole new level of trials. Despite the significant increase in difficulty, Torment 1 enemies will drop more experience points and gold, which is essential for the rapid development of your character. In addition, Torment 1 enemies have a chance to drop the highest quality equipment in the game, Ancestral gear. Torment difficulty has another significant downside. In fact, your Armor Value will drop by a fixed 250, and all Resistances will be reduced by 25%. This means that you need to plan your character build and equipment selection more carefully to ensure that you can still maintain sufficient defense when facing stronger enemies. Unlocking Torment 1 is a crucial step in the pursuit of top-tier gear and rare items. While players already have a chance to earn Legendary, Unique, and Mythic Unique items before reaching Torment 1, the drop chances of these special item types increase significantly once you pass that threshold. This means that if your goal is to acquire some of the rarest and most powerful gear in the game, you’ll want to make sure your character is at least at Torment 1. How To Unlock Torment 1? First, you must complete the game’s main campaign, which will unlock Elite Difficulty, the third difficulty level in the “regular” difficulty setting. Then head into Vessel of Hatred and complete its main campaign, doing so unlocking Penitent Difficulty. Once you’ve reached Level 60 and have earned a certain number of Paragon points, you can look for and begin “The Pit Of The Artificer” priority quest in Quest Tab. Head to Cerrigar in Scosglen and find Artificer’s Obelisk, located in the top-left corner of Waypoint. This obelisk is the entrance to Pit of the Artificer, a repeatable, randomly generated dungeon with a hundred tiers to explore. When players reach the highest level of the game, they will challenge Tier 20, which is the first opportunity to experience Torment Difficulty. To unlock Torment Difficulty for the rest of the game, players must defeat Pit at Tier 20. This challenge is timed, and players only have 15 minutes to defeat enough enemies to create a portal to the last boss. After successfully defeating the boss within the time limit and completing Pit at Tier 20, players will unlock Torment 1 Difficulty. Higher difficulty Torments can increase the number of rewards. Be fully prepared to face the upcoming challenges by following the steps above. If you still have questions, you can follow Giveaway channel in iGMeet discord, which not only has many like-minded players to discuss game strategies together, but also many Diablo 4 product giveaway information is released from time to time.Nov-11-2024
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Diablo 4 DLC: Will The Next ...
The introduction of the new Spiritborn class in Diablo 4 Vessel of Hatred is impressive, but it is just the starting point for a much larger action-RPG experience in the future. As Diablo 4 moves forward, we can expect more expansions and new playable classes that will not only provide healthy competition to the existing Spiritborn but also add more layers and depth to the game world. However, it’s not clear what exactly these upcoming new classes will be. Given the growing trend of more and more classes in RPGs, developers are working hard to explore new ways to expand and develop the traditional class framework, which makes Diablo 4 have great potential for development in terms of new playable characters. Especially for those players who seek to accumulate Diablo 4 Gold by mastering unique skills and strategies, new classes mean more challenges and opportunities. With the next DLC, there is a clear direction worth exploring - introducing classes that have long been desired by players but have not yet appeared in the game, and in this way further improving the background of Diablo 4’s story. Such a move not only satisfies the demand of hardcore fans for fresh content, but also attracts more new players to join this world full of challenges and adventures. Vessel Of Hatred’s Ending Symbolizes Downfall Of Light Although the story of Vessel of Hatred has caused a lot of controversy because of its open ending and incoherent plot development, it still points out a new direction for the storyline of the entire game. At the end of Vessel of Hatred, the mortal body of Akarat, Shepherd of Light was captured by Mephisto and eventually became the Lord of Hatred’s new vessel. This transformation not only marks a major setback for the forces of light but also indicates that the next Diablo 4 expansion may explore a darker and more desperate world setting. With Akarat, who was once regarded as an immortal being, falling into the hands of evil, the entire story seems to have come to a pessimistic end. But it is worth noting that there are hints in the game that Akarat has not completely disappeared, but continues to exist. This is reflected in his promise to Neyrelle, telling her that they will meet again. This arrangement not only leaves players with hope but also sets the stage for the return of characters in the future. This background setting is particularly important considering the possibility of Neyrelle’s debut as a new class. The Next New Class Should Preferably Be A Holy Knight Unlike previous versions of the game, the traditional “sword and board” class has not been included in the game since the release of Diablo 4. Although many players called on the development team to include this classic class, the development team seems to prefer to create a more complex new class rather than simply copying the existing template. However, this does not mean that a holy knight type of class will be absent from the series forever. Considering the overall story direction of Diablo 4 and the class settings that have appeared in previous works, it is still possible that a character with both offensive and defensive capabilities like a holy knight will appear in the future. In the history of the Diablo series, a holy knight type of class has been reflected. For example, Diablo 2 introduced a Paladin class, and Diablo 3 continued the tradition with a Crusader class. This shows that the development team has a continued interest in this type of character that combines defensive and offensive capabilities. Therefore, it can be speculated that Diablo 4 may reshape similar classes based on new design concepts. Considering that the story background of Vessel of Hatred hints at the return of Tyrael and the power needed to fight Mephisto, the next new class is likely to be a Paladin or Crusader-type class. However, this new class will not be a simple copy, but will incorporate more innovative elements, such as the unique functions and diversity of the Spiritborn in Vessel of Hatred. Such a design can not only meet players’ expectations of classic character types, but also bring fresh experiences and deeper strategic choices to the game. But because characters like a Paladin or Crusader-type class carry more than ten years of players’ emotions and memories, these classes in the new expansion face high expectations. In order to satisfy a wide range of player preferences, they need to include some iconic skills and gameplay, such as Blessed Hammer spam or Captain America shield throws. This is not only a tribute to the classics but also the key to ensuring the freshness and depth of the characters. In summary, the addition of this new profession not only can satisfy the long-standing players’ desire for classic character types, but also further enrich their action role-playing game experience while keeping the game fresh. As the game continues to move forward, we can expect more innovations and surprises. Finally, no matter where you encounter difficulties in the game, you can pay attention to the Giveaway channel in the iGMeet discord, which will release Diablo 4 related product giveaway information from time to time, and you can also discuss gameplay with players in the discord group.Nov-06-2024
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Diablo 4 Season 5: How To M ...
If you like to take down enemies in Diablo 4 in a fast and fierce way, then you will definitely like Twisting Blades Rogue build. In addition, this build is also one of the fastest builds you can make in Season of the Infernal Hordes, so Twisting Blades Rogue build is well worth your consideration. This Twisting Blades Rogue build is focused on rushing straight into enemies on the battlefield and engaging in a very flashy fight with them, whether in leveling or endgame phase. If you choose the right items and skills for it according to the suggestions in this guide, you will definitely find the joy of fighting in this build! It is important to note that this guide only covers the endgame build. You will need to complete the Of Lambs and Wolves quest to convert your leveling build into a proper endgame build. There are a lot of significant changes between the two builds that will affect how you handle endgame activities. Active Skills First, we will keep Twisting Blades, Shadow Step, Dash, and Poison Imbuement from the leveling build. Secondly, we will add new skills: Blade Shift, Dark Shroud, and Death Trap. Let’s take a look at each one. Blade Shift is a replacement for Puncture, but it does not hinder your movement like Puncture does. Instead, it increases your movement speed. This will give you more flexibility and mobility in the endgame. Next, this Subterfuge Skill called Dark Shroud will also increase your movement speed and your Critical Strike Chance will also increase. Finally, Death Trap is an Ultimate Skill that allows enemies to enter your set traps and detonate them. The amount of damage is unpredictable, and most importantly, when this skill successfully kills an enemy, its cooldown will be reduced by 12 seconds, which is very helpful when you kill some groups of enemies. Passive Skills Compared to Twisting Blades Rogue leveling build, more Passive Skills need to be added in the endgame build. The first point is Siphoning Strikes skill, which can turn Critical Strikes damage of enemies very close to you into healing elixirs, which will greatly increase your character’s survivability in the endgame. There are also two skills, Deadly Venom and Alchemical Advantage, which can increase your Poison damage to the enemy and provide you with attack speed and Lucky Hit Chance enhancements. Best Specialization For the choice of Specialization, Twisting Blades Rogue endgame build still uses Combo Points Specialization from the leveling build. When you cast Blade Shift three times, you generate three combo points, which you can then unleash with Twisting Blades and deal amazing damage. There is currently no replacement for Combo Points Specialization, as this Specialization allows you to run Nightmare Dungeons and The Pit in the endgame phase more easily to get the final Diablo 4 Gold reward. Skill Rotation Suggestions In Twisting Blades Rogue endgame build, you can rotate in the order of Poison, Imbuement, Shadow Step, Blade Shift x3, Twisting Blades, Dash, and finally Death Trap. Now let’s take a look at the specific reasons and rotation process. First, Poison Imbuement will make your Shadow Step deal some extra damage, and then you can use 3 Blade Shifts to generate the combo points just mentioned. Then use Twisting Blades to release these combo points and perform a series of impaling blades on the enemy, which will also have Poison damage. Then you can rush the enemy to increase your Critical Strike Chance. Finally, use Death Trap to make the ultimate attack on the enemy. This series of operations will definitely reduce the enemy’s health a lot, and your health will not be consumed. Legendary Aspects While you already have some great Legendary Aspects in your leveling build, the other Legendary Aspects in Sanctuary will make your Twisting Blades Rogue endgame build even more powerful. Here are Legendary Aspects you can choose from and what they do. Aspect of Disobedience: Dealing any damage grants increased armor for a few seconds. This effect stacks. Rapid Aspect: Increases attack speed of basic skills. Aspect of Nebulous Brews: Healing potions give you increased movement speed for a few seconds, can be drunk when full, and produce a potion every 20 meters traveled. Aspect of Volatile Shadows: When Dark Shroud’s shadow disappears it creates an explosion, dealing Shadow Damage and applying Shadow Inflict to each enemy hit. Galvanized Slasher’s Aspect: When you damage an enemy with a Mobility Skill, maybe your Energy will be fully restored. Your maximum Energy is also increased. That’s all for tips on skills and aspects on how to make your Twisting Blades Rogue endgame build stronger in Diablo 4 Season 5. Hopefully, you can win more boss encounters in the current season with this powerful build. If you’re interested in Diablo 4’s subsequent DLC and season, you can join the discussion in iGMeet Discord. If you’re lucky enough, you may even win some Uber Boss summoning materials through a lucky draw. The winners will be announced on September 18, so good luck!Sep-12-2024