Diablo 2: Double Throw Barbarian Guide
The Double Throw Barbarian is a unique character build in Diablo 2 that focuses on dual-wielding throwing weapons to deal massive damage to enemies from a distance. This guide will provide you with the essential information on skill allocation, gear choices, and general gameplay tips to maximize the effectiveness of your Double Throw Barbarian.
1. Skill Allocation:
- Double Throw: Maximize this skill as it will be your primary attack. Double Throw allows you to hurl two throwing weapons simultaneously, effectively doubling your damage output.
- Increased Speed: Invest some points in Increased Speed to enhance your attack speed. This will increase the frequency of your Double Throw attacks.
- Find Item: Allocate points into Find Item to increase the chance of finding rare and unique items from fallen enemies.
- Battle Orders: Place points into Battle Orders to boost your life and mana pool, as well as provide a temporary life regeneration effect.
2. Attribute Distribution:
- Strength: Allocate enough points to meet the requirements of your gear.
- Dexterity: Invest in Dexterity for increased accuracy and to meet the requirements of higher-level throwing weapons.
- Vitality: Place the majority of your points into Vitality for increased survivability.
- Energy: Only add points to Energy if you are experiencing mana issues, but prioritize Vitality over Energy.
3. Gear Choices:
- Weapons: Look for throwing weapons with high damage, increased attack speed, and bonuses to skills. Unique and rare throwing weapons such as Winged Harpoon and War Dart are excellent choices.
- Armor: Prioritize armor with bonuses to life, resistances, and increased defense.
- Helmet: Seek helmets with bonuses to skills, life, resistances, and mana.
- Amulet: Opt for amulets with bonuses to skills, life, resistances, and mana.
- Rings: Look for rings with bonuses to skills, life, resistances, and attack rating.
- Gloves: Choose gloves with bonuses to attack speed, life, resistances, and increased chance of crushing blow.
- Belt: Prioritize belts with increased attack speed, life, and resistances.
- Boots: Seek boots with bonuses to movement speed, resistances, and life.
- Shield: Consider using a shield with increased blocking chance and bonuses to resistances.
4. Gameplay Tips:
- Distance Management: Maintain a safe distance from enemies while utilizing Double Throw. This will keep you out of harm's way and allow you to deal damage from a distance.
- Mixing Weapons: Experiment with different types of throwing weapons, such as javelins and throwing axes, to take advantage of different properties and elemental damage.
- Crowd Control: Utilize Double Throw's area of effect damage to thin out groups of enemies quickly. Aim for clusters of enemies to maximize the efficiency of your attacks.
- Mobility: Keep moving and utilize hit-and-run tactics to avoid enemy attacks. This will increase your survivability and prevent enemies from surrounding you.
- Find Item Skill: Make use of the Find Item skill to increase your chances of finding valuable loot. Activate it after defeating a tough enemy or a boss for better rewards.
Conclusion:
The Double Throw Barbarian build in Diablo 2 offers a unique and powerful playstyle centered around dual-wielding throwing weapons. By maximizing key skills, selecting appropriate gear, and employing effective gameplay strategies, you'll be able to deal devastating damage to enemies from a safe distance. Embrace the versatility of the Double Throw Barbarian and conquer the challenges of Diablo 2 with your deadly arsenal of projectiles!
Jun-19-2023
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Diablo 4 Season 7 Leveling ...
It’s been a while since the release of Diablo 4 Season of Witchcraft. So far, everything seems to be working well in Diablo 4 Season 7, with no major bugs. The developers are actively tweaking the game, and in the latest patch, they adjusted the UI of Headhunt and enhanced some Witch Powers. However, recently some players have discovered a way to level up quickly a new character in the new season without doing anything, provided that you have another character with high levels and good equipment. How Does It work? This method was posted by Reddit user Last_Garage_2346. He played the game as a Barbarian. Last_Garage_2346 focused on Whispers quest until he stored 30 reward chests. These 30 rewards are stored in Stash. Then he switched to his other character, Rogue. Since Stash is shared between each character, Last_Garage_2346 successfully took out 30 endgame chests from Stash. In this process, the rewards originally belonging to Barbarian were transferred to Rogue, which allowed Rogue to gain a lot of experience in a short period and reach the maximum level of 60 in a very short time. Upgrading to the maximum level is not a big problem. More importantly, this process provides a lot of Diablo 4 Gold, equipment, weapon materials, etc. for the player’s new character. It is no exaggeration to say that you can get nearly 900 weapons and equipment for your new character in one go. Whatever builds you want to play can be formed almost immediately. This saves you a lot of time. You can even get Glyphs, and Tempering Manuals for your new character. Last_Garage_2346 said that he spent less than three hours to farm all the treasure chests, which is a drop in the bucket compared to the time it takes for players to upgrade normally. In fact, this vulnerability is not a new vulnerability in Season 7. The developers fixed this bug in last year’s patch, but it somehow made a comeback in Season 7. Regardless, this bug can help players save a lot of replay time by giving new characters almost all the equipment they need to complete a build. If you don’t plan to use this bug and want to be a normal player, you will first need to spend a lot of time to upgrade your character to the maximum level, and then you will also need to spend time farming golds, materials, props, etc. Then you need to get a set of suitable equipment for your character, and your character can really play its due power. In Season of Witchcraft, the main content of the player’s farming cycle is Whisper, and then opening the treasure chests you get in your Stash. The XP gained in this process may not matter to your max-level character, but it is actually considerable for a new character. So when you use this bug to level up your new character, you are actually farming Whisper and XP at the same time. Is It Necessary To Use This Bug? Diablo 4’s Lunar New Year event is currently underway, which can bring buffs to players and increase the experience points they gain. This increases the speed at which players level up. In addition, in Diablo 4 Season 7, since Witch Powers are owned by all accounts, when your main character unlocks all Witch Powers, your alt can also use them. This is a huge improvement for your alt. When you have the right Witch Powers, you can lower the difficulty level of the game appropriately, and then take the right Diablo 4 items and go farming a few times. The leveling up speed will be much faster than in previous seasons. Whether it is using the upgrade loophole or the event experience bonus, it is actually reducing the player’s game time. This may be beneficial to players, as reducing the content of repeated games can allow players to focus on more content. But for developers, this loophole is obviously not good. One of the core gameplays of Diablo 4 that can retain players is to obtain equipment through farming enemies and then level up. This loophole basically skips this process for players and directly allows players to open the treasure chest. This may bring a lot of pleasure to players in a short period, but after one or two times, players will get tired of it and switch to other games. This is definitely what developers don’t want to see. The loophole in Diablo 4 Season 7 allows players to realize the endgame build of new characters at a very low cost by transferring endgame treasure chest resources across characters, essentially bypassing the core cycle of character growth, which is equipment accumulation and skill grinding. Although this loophole can save you hundreds of hours of repetitive work, it also eliminates the core fun of Diablo series, so you need to think carefully about whether you really need to exploit this loophole. In addition, this loophole may be fixed soon. If you want to use this loophole, you have to hurry.Feb-10-2025
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Diablo 4 Season 5: What Do ...
Diablo 4 Season 5 will be officially released on August 7, and players can enjoy it at that time. Many players are looking forward to what changes will appear in Season 5. Some Diablo 4 players have been very dissatisfied with drop of Unique items for a long time, and have long made suggestions to the official. The official responded that they will make changes in Season 5, but it is not certain whether drop of Unique items will be changed. The reason that Diablo 4 is loved by many players is that players can find a wide variety of weapons and gear in Sanctuary. This is a great thing for people who like treasure hunting and exploration. But you should know that Diablo 4 players biggest hunt is Unique items. Unique items mean valuable equipment that can have a significant impact on characters build. For Diablo 4 players, the most desired thing is Unique weapons and gear. This is because they not only have unique attributes and four affixes but also have general and class-specific Uniques items. If you’ve played Diablo 4, you’ll know that Harlequin Crest, also known as Shako, is very popular in the game. In this game, players can get Unique items in various ways, such as by killing enemies and defeating endgame bosses. However, some people have pointed out that there are certain problems with Unique items in this game. Some Reddit users also hope to see changes to in Season 5. Some people say that the measure taken by Diablo 4 is to make low-tier bosses only drop 925 power items at a certain time, such as making Varshan and Zir drop items only during a certain period like Duriel and Andariel. We don’t know if this is a good thing. Because we don't know if this will reduce the amount of Diablo 4 Items we should have. For some people, it is useless for a level 100 characters to get 925 power items anywhere in World Tier 4. This means that ordinary players have no rewarding for farming regular bosses. So players are asking for adjustments. Players should be supported to farm items on their own. Season 5 is a good time to make this change, and this season will focus on reworking Uniques. Some players are finally waiting for this day. Some gamers comment that this change will make regular bosses in the game more valuable. Others agree and think that’s the reason to stop farming Uniques. I think another point is that the best places for target farming in Diablo 4 are not the best Unique items. This is ridiculous. Players in Diablo 4 community are still waiting to see if Unique drops will be adjusted, but the game has changed in Season 5. In Season 5, new Uniques, consumables, and modes have been added, and Helltides have even been adjusted to make them more attractive. In addition, on August 1st, the official live broadcast will be held to further introduce the latest information about Diablo 4 Season 5. This is the opinion and speculation about the adjustment to Unique drop. If you want to learn more, you can join iGMeet discord. There is not only more relevant information here but also a giveaway channel from time to time. Come and join us!Jul-29-2024
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023
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Ready to Venture Back into ...
The long-awaited Diablo 4 is set to make a thunderous arrival, promising a thrilling return to the legendary series that began in 1996. With rich storytelling, intriguing gameplay mechanics, and innovative multiplayer components, Diablo 4 is shaping up to be a tour de force in the Action RPG genre. Developed by Activision Blizzard, Diablo 4 will hit the shelves on June 6, 2023, across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Three editions are available for pre-order: Standard, Deluxe, and Ultimate, priced at $69.99, $89.99, and $99.99 respectively, with each edition offering varying levels of in-game bonuses. Continuing the narrative of Diablo 3, Diablo 4 plunges players into a world thirty years on from its predecessor, with the brutalities of Heaven and Hell having cost millions of lives. Lilith, Daughter of Hatred, is set to make a grand return to reclaim her land and save the denizens of Sanctuary. Diablo 4 flaunts an immersive, open world environment, featuring five distinct regions - Scosglen, Dry Steppes, Fractured Peaks, Hawezar, and Kehjistan - each with their unique atmosphere, threats, and rewards. Players can expect to spend a minimum of 35 hours on the game's core campaign, inclusive of side quests and endgame content. The world of Sanctuary will be teeming with interactive elements such as towns, strongholds, and hidden dungeons, each offering unique rewards and experiences. However, the game is fully online, meaning that every player is part of a shared open world where multiplayer activities and PvP combat are part and parcel of the gameplay. Diablo 4 presents players with a choice of five classes: Barbarian, Sorceress, Rogue, Druid, and Necromancer, each with its own strengths and abilities. Beyond class selection, Diablo 4's extensive skill tree allows for comprehensive customization and diverse playstyles. Post-campaign, Diablo 4 offers a plethora of endgame activities. Level progression extends beyond the initial cap of 50 up to 100, introducing the returning Paragon System that grants additional buffs and stat increases. The game also introduces World Tiers, which increase the game's difficulty and rewards, including unlocking access to challenging Nightmare Dungeons. Regular weekly world objectives and seasonal content in the form of a battle pass, combined with the new Mythic tier of armor for endgame, aim to offer players an engaging and long-lasting gaming experience. In sum, Diablo 4 promises to combine rich storytelling with diverse gameplay mechanics and a thriving multiplayer ecosystem. Whether you're new to the franchise or a seasoned veteran, Diablo 4 has something to offer for every Action RPG aficionado.Jun-06-2023